1. 3D & Motion Graphics

3D & Motion Graphics Learning Guides

  1. Nextgen weapon retina

    Next-Gen Weapon Creation

    4 Posts
    Creating effective weapons for next-generation games, requires detailed knowledge of a variety of very specific skills and tools. In this series, you'll build a high-poly knife model using 3ds Max. And then learn how to cleverly reverse engineer it to create a second low poly version, that you'll later use for UVMapping, Baking and Texture Creation. The final result will be a robust, ready to use, next-gen asset.
    View Learning Guide...
  2. Graphic tools retina

    3ds Max 2010: Graphite Modeling Tools

    2 Posts
    3ds Max 2010 introduces a vast array of new tools and features, not the least of which, are the new Graphite Modeling Tools. In this two part video tutorial series, professional game environment artist, Kaleb Aylsworth, will walk you through all of these new tools, and show you how to use them effectively in a practical, every day workflow.
    View Learning Guide...
  3. Maya usb cable retina

    Photorealistic USB Cable with Maya and Mental Ray

    2 Posts
    In this series you'll go through the process of modeling and rendering a photo-realistic USB cable in Autodesk Maya. You will also learn to use Mental Ray, along with the new architectural materials, render layers, and Photoshop, to create a fast, accurate, photo-realistic depth of field.
    View Learning Guide...
  4. Max human face retina

    Texturing a Human Face

    2 Posts
    In this two hour, multi-part video tutorial, you'll follow professional Game artist and teacher, Dan Cox, as he provides insight into his thought process and workflow when unwrapping and texturing a human face. The techniques and theories that Dan teaches here can be used in either video game, or film work.
    View Learning Guide...
  5. Zbrush demon monster retina

    Model, Sculpt and Texture a Monster in 3ds Max and ZBrush

    3 Posts
    This series covers creating a Demon-like 'Lok Warrior' with realistic muscle anatomy. In the first part of the tutorial you'll create the base mesh for the character using poly modeling. In part two we'll take that mesh into ZBrush and sculpt intricate muscle anatomy, and finally texture the character in the third and final part.
    View Learning Guide...