Advertisement
  1. 3D & Motion Graphics
Cgi

3D & Motion Graphics Learning Guides

  1. Max drift rig retina

    Build an Advanced Drifting Car Rig in 3ds Max

    2 Posts
    In this advanced level tutorial, you'll learn all of the steps necessary to build a fully functioning car rig in 3D Studio Max. This rig features a working suspension, steering and body roll, as well as some functionality for drifting and power-slides. You'll learn how to setup internal functionality through links, constraints, expressions, and parameter wiring. The final result is a robust rig with easy, and accessible controls.
    View Learning Guide...
  2. C4d camera data retina

    Export 3D Camera Data from Cinema 4D to After Effects

    2 Posts
    When it comes to motion graphics, exporting camera data from a 3D program to a 2D compositing program is one of the most important techniques you can know. In this tutorial, you'll learn the basics behind getting Cinema 4D and After Effects to talk to one another, including using exporting tags, using camera data in After Effects and how to set up and tweak your render for the best results.
    View Learning Guide...
  3. Modo boss petal retina3

    Model a Photorealistic Boss Tu-2 FX Pedal in Modo

    2 Posts
    In this two-part series, you'll learn how to model the Boss Tu-2 FX pedal using Luxology Modo 302. Taking advantage of Modo’s workflow enhancing tool-set, the model will be highly-detailed, and suitable for close up renders from any angle. These tutorials can also be used as a crash course in using Modo for product design work.
    View Learning Guide...
  4. Max intro poly retina

    An Introduction to 3D Studio Max: Polygonal Modeling

    2 Posts
    Of all of the high-end 3D apps on the market, 3D Studio Max is by far one of the most powerful. It is however, also one of the most complex and daunting programs to learn. In this two part tutorial series, professional video game artist Kaleb Aylsworth, will give you a detailed introduction to 3D Studio Max, as it pertains to polygonal modeling and the video game industry.
    View Learning Guide...
  5. Nextgen weapon retina

    Next-Gen Weapon Creation

    4 Posts
    Creating effective weapons for next-generation games, requires detailed knowledge of a variety of very specific skills and tools. In this series, you'll build a high-poly knife model using 3ds Max. And then learn how to cleverly reverse engineer it to create a second low poly version, that you'll later use for UVMapping, Baking and Texture Creation. The final result will be a robust, ready to use, next-gen asset.
    View Learning Guide...