
1. Merging the Legs and Feet
Step 1
Start Blender and open the file which was saved in the last part of the tutorial series. Select
the leg and hide (H) it.

Step 2
Select the indicated vertices and delete (X).

Step 3
Unhide
(Alt-H) the legs and select the two edges as shown in the following image.

Step 4
Press
space bar and search for Bridge Edge Loops.

Step 5
Hide
(H) the tail.

Step 6
Select
the edge and delete (X).

Step 7
Unhide
(Alt-H) the tail and this time hide (H) the body. Take note which
edges would be intersecting between the body and the tail.

Step 8
Select and delete (X) the indicated edges.

Step 9
Select
the two edges and bring up the search bar and look for Bridge Edge Loops.

Step 10
Bring
up the Vertex Context Menu and select Smooth Vertices.

Step 11
Tab
into Object mode. We've finished merging the limbs. The model should look as
follows.

2. Adding Details to Face
Step 1
Add
a new cube (Shift-A).

Step 2
Subdivide
(W) it and set number of cuts to 3 and smoothness to 1.

Step 3
Tab
into object mode and bring up the Object Context Menu (W) and select Shade
Smooth.

Step 4
Scale
it to be as large as the reference.

Step 5
Duplicate
(Shift-D) and place it as follows.

Step 6
Select
these vertices and scale (S) it in the Z-axis (Z).

Step 7
Select
these vertices and scale (S) it in the Y-axis (Y).

Step 8
Add
a new cube (Shift-A).

Step 9
Subdivide
(W) it.

Step 10
Set
Number of cuts to 3 and smoothness to 1.

Step 11
Go
to the Modifiers Tab and add a Mirror modifier.

Step 12
Add
Subdivision Surface modifier.

Step 13
Tab
into Object mode and bring up the Object Context Menu (W) and select Shade
Smooth.

Step 14
Tab
into Edit mode and scale (S) it in the Z-axis (Z).

Step 15
Scale
(S) it accordingly.

Step 16
Scale
(S) it in the Y-axis (Y).

Step 17
Adjust
the shape as per the reference image.

Step 18
Combine
them all into one object (Alt-J).

Step 19
Place
and adjust the vertices so that the eye is placed in the eye socket as shown in the following image.

Step 20
Scale
and adjust accordingly.

Step 21
Select the indicated edges and snap (Shift-S) and select Cursor
to Selected.

Step 22
Tab
into Object mode and add (Shift-A) a new Circle.

Step 23
Set
the Vertices count to 16.

Step 24
Select the edges and make face (F).

Step 25
Scale (S) it down.

Step 26
Switch
to side view and rotate (R) it to -90 degrees.

Step 27
Adjust the vertices to be in front of the eyeball.

Step 28
In
top view, 7 on the number pad, duplicate (Shift-D) the vertices and
move it onto the left eye.

Step 29
Tab into Object mode. In the modifiers tab, apply the Mirror
modifier.

Step 30
Select
the head and apply Mirror modifier.

Step 31
Apply
both modifiers for the Body and Eyeball.

Step 32
Select
all objects and combine them (Ctrl-J).

Step 33
The
end model would look like this.


Conclusion
In the next part of the tutorial series, I'll show you the texturing of the rabbit in Blender.
Subscribe below and we’ll send you a weekly email summary of all new 3D & Motion Graphics tutorials. Never miss out on learning about the next big thing.
Update me weeklyEnvato Tuts+ tutorials are translated into other languages by our community members—you can be involved too!
Translate this post