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  1. 3D & Motion Graphics
  2. Blender

Creating a Rabbit in Blender: Part 3

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Final product image
What You'll Be Creating

1. Creating the Arms

Step 1

Add a new cube using Shift-A.

Step 2

Tab into Edit mode and subdivide (W) it 3 times.

Step 3

Change the smoothness to 1.

Step 4

Add a Mirror modifier.

Step 5

Add a Subdivision Surface modifier.

Step 6

In Object Mode, press W > Shade Smooth.

Step 7

Switch to the Edit mode and position the cube towards the middle part of the arm.

Step 8

Select the top vertices and position it towards the shoulder.

Step 9

Select the edge loop and grab it along the edges by pressing G.

Step 10

Make it straight along the X-axis by pressing Scale (S) then (X) then (0).

Step 11

Select the bottom part vertices and delete (X).

Step 12

Select the bottom part and drag it as such and then rotate it so that the vertices line up vertically.

Step 13

Make it straight by using scale (S) in the x-axis (X) (0).

Step 14

Rotate (R) it and then extrude (E) and then scale it down (S).

Step 15

Select the edges shown (ALT-LMB) and then scale it up.

Step 16

Add edge loops as shown (CTRL-R).

Step 17

Add another edge loop near the hand.

Step 18

Select the edge shown (ALT-LMB) and make face (F).

Step 19

Cut few edges using the Knife Tool (K).

Step 20

In select face mode, select the faces shown.

Step 21

Go to front view, extrude (E) it.

Step 22

Scale (S) it in the Y-axis (Y).

Step 23

Add an edge loop (CTRL-R).

Step 24

Move it along the edges (G then G again) and scale (S) it in the Y-axis (Y).

Step 25

Add 3 more edge loops (CTRL-R).

Step 26

Select the edges on the back of the hand and move it outwards.

Step 27

Select the edge and move it along the edges (G then G again) and move it closer towards the arm.

Step 28

Use select face mode and select these 2 faces as shown in the following image.

Step 29

Extrude the selected faces.

Step 30

Add an edge loop (CTRL-R).

Step 31

Tab into object mode. The model should look as follows.

2. Creating Legs

Step 1

Add a new cube (SHIFT-A).

Step 2

Tab into Edit mode and subdivide (W) it.

Step 3

Set number of cuts to 3 and smoothness to 1.

Step 4

Add Mirror Modifier.

Step 5

Add Subdivision Surface modifier.

Step 6

Tab to Edit mode and open object context menu (W) > Shade Smooth.

Step 7

Tab into Edit mode and scale it (S) in the Z-axis (Z).

Step 8

Select the bottom vertices.

Step 9

Grab (G) it down and position it.

Step 10

Do the same for the top vertices.

Step 11

Add edge loops (CTRL-R).

Step 12

Tab into Object mode. Here’s how the model should look for now.

Conclusion

In the next part of the tutorial series, I'll show you how to create feet and merge most of the limbs together.

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