1. Creating the Arms
a new cube using Shift-A.
Tab into Edit mode and subdivide (W) it 3 times.
the smoothness to 1.
Add a Mirror modifier.
a Subdivision Surface modifier.
Mode, press W > Shade Smooth.
to the Edit mode and position the cube towards the middle part of the arm.
the top vertices and position it towards the shoulder.
the edge loop and grab it along the edges by pressing G.
it straight along the X-axis by pressing Scale (S) then (X) then
the bottom part vertices and delete (X).
the bottom part and drag it as such and then rotate it so that the vertices
line up vertically.
it straight by using scale (S) in the x-axis (X) (0).
(R) it and then extrude (E) and then scale it down (S).
the edges shown (ALT-LMB) and then scale it up.
edge loops as shown (CTRL-R).
another edge loop near the hand.
Select the edge shown (ALT-LMB) and make face (F).
few edges using the Knife Tool (K).
select face mode, select the faces shown.
to front view, extrude (E) it.
(S) it in the Y-axis (Y).
an edge loop (CTRL-R).
it along the edges (G then G again) and scale (S) it in the Y-axis (Y).
3 more edge loops (CTRL-R).
the edges on the back of the hand and move it outwards.
the edge and move it along the edges (G then G again) and move it closer
towards the arm.
select face mode and select these 2 faces as shown in the following image.
the selected faces.
an edge loop (CTRL-R).
Tab into object mode. The model should look as follows.
2. Creating Legs
a new cube (SHIFT-A).
Tab into Edit mode and subdivide (W) it.
Set number of cuts to 3 and smoothness to 1.
Add Mirror Modifier.
Add Subdivision Surface modifier.
Tab to Edit mode and open object context menu (W) >
Tab into Edit mode and scale it (S) in the Z-axis (Z).
the bottom vertices.
(G) it down and position it.
the same for the top vertices.
edge loops (CTRL-R).
Tab into Object mode. Here’s how the model should look for now.
In the next part of the tutorial series, I'll show you how to create feet and merge most of the limbs together.
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