by Daniel Gies
This post is part of a series called How To Create And Rig A Realistic Puppet.
本教程将介绍如何使用应用于用作角色控件的 Null 对象的表达式滑块来控制嘴巴和眼睛的嵌套剪辑。
Daniel grew up in Alberta in the Kananaskis Valley at the foothills of the Rocky Mountains. He started doing animation when he was very young and began with simple flipbooks. It wasn't long before his Dad had him in front of a computer using Autodesk Animator to realize his creations. He hasn't stopped since. Daniel lives in Montreal, Quebec.
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