Today Frederik Steinmetz brings us the conclusion of his Water Displacement project. In the fourth and final day, Frederik will finalize the project by compositing all of the render passes from Blender together in After Effects to complete the final shot.
In this tutorial you will learn how to use Blender to model an underwater scene. In the resulting animation the camera will pass through the water surface. Then we will use the compositor to create masks for advanced compositing in After Effects where we will also add the water running down from the camera in order to not make the transition look like a computer game.
Note: click the 'Monitor' icon to view tutorial in full-screen HD.
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