1. Creating Fluid Container
Jump in Dynamics
mode. Go to Fluid Effects > Create 3D Container and draw a 3D fluid
container in the view port as shown in the following image.
Go to fluidShape1 attribute
and set the value of Base Resolution to 50. You can change this
value to 150 just before rendering for the final output.
Go to Container Properties and set the options of Boundary X to None, Boundary Y to –Y Side and Boundary Z to None.
Go to Contents Method
rollout and change the values of Temperature and Fuel to Dynamic
2. Creating Emitter
With the container
selected, go to Fluid Effects > Add/ Edit Contents > Emitter and
click on the option box.
In the Emitter Options
window, set the Emitter Type as Volume and Volume Shape as
Sphere and then click on Apply and Close button.
You can see the
spherical emitter inside the fluid container. Place it on the bottom surface of
With the Emitter
selected, go to Fluid Attributes rollout and set the value of Density/Voxel/Sec to 50.
Set the value of Fuel
Method to No Emission.
Go to Auto Resize
to turn on Auto Resize option and turn off Resize Closed Boundaries
and Resize in Substeps options. Set the values of Auto Resize
Threshold to 0.002 and Auto Resize Margin to 8.
Go to Lighting rollout and turn on Self Shadow option and change the value of Shadow Quality of 1.2. Set the Ambient Brightness value to 0.2.
Go to Shading >
Color and click on Selected Color option. Set the color to bit dark.
It changes the color of the smoke in the viewport.
With the Emitter
selected, go to Fluid Attributes rollout and set the value of Heat/Voxel/Sec to 25.
Hit the Play button.
You can see that the fire is simulating straight and smooth.
With the fluid container
selected, go to fluidShape1 > Content Details > Temperature and
set the values of Turbulence to 25. Hit the Play button
and now you can see the turbulence in the fire simulation.
Set the Temperature
Scale value to 2.5.
Set the Dissipation
value to 2.
Go to Shading > Incandescence rollout and set the value of Input Bias to 0.075.
Go to Shading > Opacity
rollout and set the value of Input Bias to 0.080.
Start rendering the
frames and you will the smoky fire simulation as shown in the following image.
Hope you must have enjoyed the tutorial. In the next part of the series, I'll show you how to create a burning house or car simulation using fluid dynamics in Maya.