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  1. 3D & Motion Graphics
  2. Maya
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Understanding Particles and Dynamics in Maya—Part 10

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Difficulty:IntermediateLength:ShortLanguages:

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1. Creating Rope With Plane

Step 1

Open Maya

Open Maya
Open Maya

Step 2

Go to Create > Polygon Primitives > Plane and draw a plane on the perspective view port. 

Create  Polygon Primitives  Plane
Create > Polygon Primitives > Plane

Step 3

Keep the Width and Height values of the plane as 1 and 25 respectively. Set the values of Subdivisions Width to 2 and Subdivisions Height to 40.

Subdivisions
Subdivisions

Step 4

With the plane selected, jump in the nDynamics mode and go to nMesh > Create nCloth.

nMesh  Create nCloth
nMesh > Create nCloth

Step 5

With the plane selected, press F9 key to jump in the vertex selection mode. Select the left and right ends vertices as shown in the following image.

Vertex selection mode
Vertex selection mode

Step 6

With both ends of the plane selected, go to nConstraint > Transform

nConstraint  Transform
nConstraint > Transform

Step 7

With the plane selected, go to Attribute Editor > nuleus1 > Scale Attributes and set the value of Space Scale to 0.500.

Scale Attributes
Scale Attributes

Step 8

Press the play button and you'll see the plane hanging between its ends as shown in the following image.

Hit the play button
Hit the play button

2. Creating Rope Mesh and Attaching with Plane

Step 1

Go to Create > Polygon Primitives > Cylinder and draw a cylinder on the perspective view port.

Create  Polygon Primitives  Cylinder
Create > Polygon Primitives > Cylinder

Step 2

Keep the height of the cylinder similar to the length of the plane. Increase the Subdivisions Height value to 50.

Subdivisions Height
Subdivisions Height

Step 3

Make three copies of the cylinder and keep them together as shown in the following image.

Make three copies
Make three copies

Step 4

With the four cylinders selected, jump in the Animation mode and go to Create Deformers > Nonlinear > Twist.

Create Deformers  Nonlinear  Twist
Create Deformers > Nonlinear > Twist

Step 5

Go to Attribute Editor > twist1 > nonlinear Deformer Attributes and increase the Start Angle value to 1500. You'll see the rope mesh twists accordingly.

Attribute Editor  twist1  nonlinear Deformer Attributes
Attribute Editor > twist1 > nonlinear Deformer Attributes

Step 6

With all cylinders selected, go to Mesh > Combine to combine them together.

Mesh  Combine
Mesh > Combine

Step 7

Select the cylinders followed by the rope plane. With these all selected together, go to Create Deformers > Wrap.

Create Deformers  Wrap
Create Deformers > Wrap

Step 8

With the rope plane mesh selected, press Ctrl-H to hide the mesh.

Ctrl-H
Ctrl-H

Step 9

Press the play button and you'll see the rope mesh is simulating and hanging between its ends as shown in the following image.

Hit the play button
Hit the play button

3. Adding Passive Objects

Step 1

Create a sphere and a plane in the scene as shown in the following image.

Create a sphere
Create a sphere

Step 2

With plane and sphere selected, go to nMesh > Create Passive Collider to make these meshes as the passive colliders.

nMesh  Create Passive Collider
nMesh > Create Passive Collider

Step 3

Press the play button and click on Allow interaction with objects during playback button. 

Move the sphere to interact with the rope and you'll see the sphere is interacting with the rope in the view port.

Allow interaction with objects during playback
Allow interaction with objects during playback

Conclusion

You can put some passive rigid objects in the simulation and you will see the rope is reacting with the objects. You can apply this theory to advance simulations also.

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