
Today we'll pick up from where we left off, and start laying down some UV's for the Sentry Gun model. We'll be unwrapping the entire model inside Max using many of the built in tools found in the UnwrapUVW modifier, including Pelt, Planner and Cylindrical mapping techniques. We'll also be taking a look at a few of the new mapping features found in 3D Studio Max 2012.
In this tutorial authored by Chris Tate, you will learn how to model, uvmap and texture a high poly version of the level one Sentry Gun from Team Fortress 2, using a combination of blueprints, images and video reference. This tutorial is aimed at intermediate to advanced artists, but any artist, regardless of skill level should easily be able to follow along.
Additional Files/ Plugins:

Note: click the 'Monitor' icon to view tutorial in full-screen HD.

Note: click the 'Monitor' icon to view tutorial in full-screen HD.

Note: click the 'Monitor' icon to view tutorial in full-screen HD.

Note: click the 'Monitor' icon to view tutorial in full-screen HD.
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