
We've finally come to the end of the modeling section for the TF2 Sentry Gun project. In the seventh and final day, we'll finalized the model by building in the last few remaining pieces in preparation for the start of UVMapping.
In this tutorial authored by Chris Tate, you will learn how to model, uvmap and texture a high poly version of the level one Sentry Gun from Team Fortress 2, using a combination of blueprints, images and video reference. This tutorial is aimed at intermediate to advanced artists, but any artist, regardless of skill level should easily be able to follow along.
Additional Files/ Plugins:
Note: click the 'Monitor' icon to view tutorial in full-screen HD.
Note: click the 'Monitor' icon to view tutorial in full-screen HD.
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