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  1. 3D & Motion Graphics
  2. 3D Studio Max
Cgi

Tearing the Cloth in 3ds Max

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Difficulty:IntermediateLength:ShortLanguages:

In this tutorial, I'll show you how to tear a cloth apart in 3ds Max using cloth modifier.

I'll show two variations of tearing the cloth. First, I'll tear the cloth with dragging and in the second version I'll tear the cloth with a sword. 

It's worth mentioning that if you'd like to get started quickly, there's a great torn cloth simulation on 3DOcean that you can buy for $5.

1. Tearing the Cloth by Dragging

Step 1

Open 3ds Max.

Open 3ds Max
Open 3ds Max

Step 2

Create a plane in the perspective viewport. Keep its Length Segs and Width Segs as 100.

Create a plane
Create a plane

Step 3

Go to Helpers > Dummy and create two dummies at both sides of the plane.

Helpers Dummy
Helpers >Dummy 

Step 4

With the left side’s dummy selected, turn on Auto Key button. Go to tenth frame on the timeline and slide the left dummy to the left side a bit.

Auto Key
Auto Key

Step 5

With the right side’s dummy selected, turn on Auto Key button. Go to tenth frame on the timeline and slide the right dummy to the right side a bit. Turn off Auto Key button.

Auto Key
Auto Key

Step 6

With the plane selected, apply the Cloth modifier onto it.

Cloth modifier
Cloth modifier

Step 7

In the cloth modifier, click on the Object Properties tab.

Object Properties
Object Properties

Step 8

In the Object Properties window, select plane and turn on Cloth radio button. It turns the plane into cloth. Click on OK button.

Object Properties window
Object Properties window

Step 9

Open the cloth modifier roll out. Select Group.

Group
Group

Step 10

With the extreme left column of vertices of the plane selected, click on Make Group button.

Make Group
Make Group

Step 11

In the Make Group window, rename the group name as Left Group.

 Left Group
Left Group

Step 12

With the Left Group selected, click on Node button and the select the left dummy. Thus, the left group vertices get attached to the left dummy.

Node button
Node button

Step 13

With the extreme right column of vertices of the plane selected, click on Make Group button.

Make Group
Make Group 

Step 14

In the Make Group window, rename the group name as Right Group.

Right Group
Right Group

Step 15

With the Right Group selected, click on Node button and the select the left dummy. Thus, the right group vertices get attached to the right dummy.

Node button
Node button

Step 16

It’s time to create the tear. Select the vertices or the part of the cloth which you want to tear. Click on Make Tear.

Make Tear
Make Tear

Step 17

In the Make Group window, rename the group name as Tear 1.

Make Group
Make Group

Step 18

You can select random vertices and make several separate tear groups as Tear 2, Tear 3 and so on.

Make several separate tear groups
Make several separate tear groups

Step 19

Click on Simulate button. The simulation starts and you can see the tear simulation in the viewport. 

Click on Simulate button
Click on Simulate button

2. Tearing the Cloth by Sword

Step 1

Create a plane in the perspective viewport. Keep its Length Segs and Width Segs as 50.

Create a plane
Create a plane

Step 2

Create two cylinders at both sides of the plane.

Create two cylinders
Create two cylinders

Step 3

With the plane selected, apply the Cloth modifier onto it.

Cloth modifier
Cloth modifier

Step 4

In the cloth modifier, click on the Object Properties tab. In the Object Properties window, select plane and turn on Cloth radio button. It turns the plane into cloth.

Object Properties
Object Properties

Step 5

Click on Add Objects button. It opens Add Objects to Cloth Simulation window. Select both cylinders and click on Add button.

Add Objects
Add Objects

Step 6

Both cylinders are now the part of the simulation. With both cylinders selected, turn on Collision Object radio button. Click on OK.

Collision Object
Collision Object

Step 7

Open the cloth modifier roll out. Select Group.

Group
Group

Step 8

With the extreme left column of vertices of the plane selected, click on Make Group button. In the Make Group window, rename the group name as Left Group

With the Left Group selected, click on Sim Node button and the select the left cylinder. Thus, the left group vertices get attached to the left cylinder.

 Sim Node
Sim Node

Step 9

With the extreme right column of vertices of the plane selected, click on Make Group button. In the Make Group window, rename the group name as Right Group

With the Right Group selected, click on Sim Node button and the select the right cylinder. Thus, the right group vertices get attached to the right cylinder.

Sim Node
Sim Node

Step 10

The next task is to create the tear. Select the vertices or the part of the cloth which you want to tear. 

Click on Make Tear. In the Make Group window, rename the group name as Tear.

Make Tear
Make Tear

Step 11

I have created a small box. I have animated it from up to down and through the cloth. This will act a sword which is cutting the cloth apart.

Create a sword
Create a sword

Step 12

In the cloth modifier, click the Object Properties tab. In the Object Properties window, click on Add Objects button. It opens Add Objects to Cloth Simulation window. Select the box and click on Add button.

Add Objects to Cloth Simulation
Add Objects to Cloth Simulation 

Step 13

The box is now the part of the simulation. With the box selected, turn on Collision Object radio button. Turn on Cuts Cloth option also. Click on OK.

Cuts Cloth
Cuts Cloth

Step 14

Click on Simulate button. The simulation starts and you can see the box is tearing the cloth apart. 

Simulate
Simulate 

Conclusion

Using this technique, you can now tear the cloth in many styles and variations.

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