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by Shaun Keenan
Difficulty:IntermediateLength:QuickLanguages:

In this tutorial you'll learn how to create a complex rig for a fish in Maya. Shaun Keenan covers creating and parenting joints, adding controllers and constraints, adjusting skinning and influences through weight painting, setting up an auto swim feature and building a graphical user interface for easy animation.
1. Introduction and Placing Joints
2. Painting Weights
3. Painting Weights 2
4. Final Weight Painting
5. Creating Rig Controls
6. Making Connections
7. Setting up Auto Swim Features
8. Creating the Character GUI
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