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Recreating Pixar's Wall-e in High Poly Using Maya 2012: Part 7

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Difficulty:BeginnerLength:QuickLanguages:
This post is part of a series called Recreating Pixar's Wall-e.
Recreating Pixar's Wall-e in High Poly Using Maya 2012: Part 6
Recreating Pixar's Wall-e in High Poly Using Maya 2012: Part 8

In the seventh part of the series, you'll continue working on the upper section of Wall-e's body, and learn how to add additional details. You'll then wrap the chapter up by blocking out the lower portions in preparation for part eight.

Project Overview:
In this in-depth modeling series for Autodesk Maya you'll learn how to faithfully recreate one of Pixar’s most lovable characters, Wall-e. This beginner/intermediate level tutorial series is focused on hard-surface modeling and will teach you fundamental techniques that you can apply to any project. These include blocking out form and overall proportion, creating complex shapes from primitives and maintaining a correct edge flow across your models.


Part 7: Video 1


Part 7: Video 2


Part 7: Video 3


Use the link below to download this tutorial for offline viewing.


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