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  1. 3D & Motion Graphics
  2. Maya
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Recreating Pixar's Wall-e in High Poly Using Maya 2012: Part 4

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This post is part of a series called Recreating Pixar's Wall-e.
Recreating Pixar's Wall-e in High Poly Using Maya 2012: Part 3
Recreating Pixar's Wall-e in High Poly Using Maya 2012: Part 5

Today we’re continuing our in-depth modeling series for Autodesk Maya, where you’re learning how to faithfully recreate one of Pixar’s most lovable characters, Wall-e. In part 4, you'll continue constructing the remaining parts of Wall-e's head, before moving onto blocking out and refining the elements that make up the neck portion of the model.


Part 4: Video 1


Part 4: Video 2


Part 4: Video 3


Use the link below to download this tutorial for offline viewing.


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