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Recreating Pixar's Wall-e in High Poly Using Maya 2012: Part 2

This post is part of a series called Recreating Pixar's Wall-e.
Recreating Pixar's Wall-e in High Poly Using Maya 2012: Part 3

Today we're continuing our in-depth modeling series for Autodesk Maya where we'll learn how to faithfully recreate one of Pixar's most lovable characters, Wall-e. This beginner/intermediate level tutorial series is focused on hardsurface modeling. We'll start with basic techniques such as blocking out form, creating more complicated shapes from primitives and making sure that the model has a good edge flow. Then, after we've practiced the basic tools and techniques, we'll move onto using more advanced modeling techniques as the series progresses and we move onto creating more complicated parts.

Part 2-1:

Part 2-2:

Part 2-3:

Part 2-4:

Use the link below to download this tutorial for offline viewing.
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