In this part, you'll continue working on Wall-e's treads and build the internal components that make up the wheel assembly.
In this in-depth modeling series for Autodesk Maya you'll learn how to faithfully recreate one of Pixar’s most lovable characters, Wall-e. This beginner/intermediate level tutorial series is focused on hard-surface modeling and will teach you fundamental techniques that you can apply to any project. These include blocking out form and overall proportion, creating complex shapes from primitives and maintaining a correct edge flow across your models. By the end of the series, you'll have a good understanding of the fundamental tools and techniques used in high-poly, hard-surface modeling and the experience to start tackling complex modeling projects on your own!
Part 14: Video 1
Part 14: Video 2
Part 14: Video 3
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