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Recreating Pixar's Wall-e in High Poly Using Maya 2012: Part 12

This post is part of a series called Recreating Pixar's Wall-e.
Recreating Pixar's Wall-e in High Poly Using Maya 2012: Part 11
Recreating Pixar's Wall-e in High Poly Using Maya 2012: Part 13

Today's lesson is all about adding mobility to Wall-e, as you construct the final mechanical elements and joints for his hands and wrists, and begin working on his treads. These represent some of the more complex and challenging parts of Wall-e's construction, and careful attention must be paid to how they are built and positioned to allow for potential rigging and animation later on.

Project Overview:
In this in-depth modeling series for Autodesk Maya you'll learn how to faithfully recreate one of Pixar’s most lovable characters, Wall-e. This beginner/intermediate level tutorial series is focused on hard-surface modeling and will teach you fundamental techniques that you can apply to any project. These include blocking out form and overall proportion, creating complex shapes from primitives and maintaining a correct edge flow across your models. By the end of the series, you'll have a good understanding of the fundamental tools and techniques used in high-poly, hard-surface modeling and the experience to start tackling complex modeling projects on your own!

Part 12: Video 1

Part 12: Video 2

Part 12: Video 3

Use the link below to download this tutorial for offline viewing.

Download Video

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