Re-Topologize a Game-Ready Alien Head in Blender
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Read Time:
1 min
The retopology tools in Blender allow you to take a high-resolution model and very quickly create a low-poly version of that model. You can then use this new low-poly mesh to easily generate a normal map, displacement map, or anything else you may need from the high-poly version.
This tutorial introduces you to the basics of retopo in Blender, including how to use the extrude feature, the paint tool, and some of the quirks of retopo in general. Retopologizing a model.
Additional Files/ Plugins:
Final Effect Preview



Tutorial
Note: click the 'Monitor' icon to view tutorial in full-screen HD.
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Sign upJonathan has been very active in the blender community over the years, and his main focus is character modeling and design. He has helped to organize and present two blender conferences in Montreal, one blender conference in New York, and returned two consecutive years to North Carolina, to teach alongside fellow Blender-artists at a Summer camp for junior-high students hosted by Red Hat Linux. He has also been featured in two publications on Blender, and worked to pass on the skills he has learned by producing training materials on his own as well. You can see some samples of his Blender art on his site at: www.montagestudio.org.
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