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by Shaun Keenan
Difficulty:IntermediateLength:QuickLanguages:

In this quick tip, you'll learn how to export Fibermesh from ZBrush and import it into Maya for use with Maya's hair system. Shaun covers export settings, how to use wrap deform in Maya, so the hair will move when a model is repositioned or animated, some general tips for animation, and how to use Fibermesh curves with Shave and a Haircut.
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