1. Downloading the Script
This script is totally
free to use. To download the it go to Scriptspot.com.
Here you will find the link to the script. Just Right Click on it and save it to your hard drive. Now we will see how we can use this script in 3ds Max.
2. Creating Pillars
To open the script, go to Max Script > Run Script.
Browse to the folder where you have saved the script. With the Pillars-010.ms script selected, click on Open.
This opens the script parameters and shows the default pillar object in the viewport.
This script mainly consists of three parts: Base, Column and Top. The pillar object also has three parts, a Base, a Column and a Top.
As you can see, each parameter has several different values. Base will affect the base of the pillar, Column will affect the column of the pillar and Top will affect the top part of the pillar.
Now let’s see how each of these parameters affects that particular part of the pillar. First, select the Top parameter.
Increase the number of Steps. As you can see, this adds additional steps to the top of the pillar.
Increase the number of Sides. This will increases the number of the faces created around the top and make it round and smooth.
Next, increase the Chamfer value. As you can see, this value controls the amount of chamfer applied to top edges.
Try increasing or decreasing the Min Step Size value one by one, to achieve different types of results.
You can also get different types of results by playing with the Max Step Size, Min Outline, and Max Outline parameters.
The Fluting option will create grooves in the top of the pillar.
Just like the Top parameter, the Base parameter affects the base of the pillar in the same manner.
And the Column parameter affects the middle part (or column) of the pillar. Play with the values and you can get very different, fantastic results.
Once you are satisfied with the result, click on the Commit button to bake the model into an Editable Poly object.
The script also has several built in presets. For example, the Fountain preset creates a fountain like structure automatically.
Now let’s see how we can create cracks or broken parts in our pillar. First, create a pillar and then open the Break roll-out option.
Now click on the Pick Pillar option.
And select the Column part of the pillar.
With the default values selected, click on the Break button. As you will see, this breaks the pillar’s column in the middle.
This doesn’t look practical, so let’s change the values a bit. First click on the Revert button to revert the break operation.
Decrease the Size value and increase the Detail value. Now click on Break and you will see that the pillar is only partially broken this time. Now it looks more practical.
This script not only works on pillars, it can break or create cracks in any object in 3ds Max. To test this, create a Sphere in the viewport and select it by clicking on the Pick Pillar option.
Click on the Break button and it will create cracks or breaks in the sphere. As with the pillar object, the results will vary depending on the values you have set in the parameters.