When it comes to making sales, the package is just as important as the product. The same can be said in the world of CG, except package is your portfolio...and the product is you! In this two part tutorial series, professional 3d Environment Artist, Kaleb Aylsworth, will show you a quick and easy, but highly effective process for lighting, rendering, and eventually presenting your 3d game art for you portfolio.
On Day 1, we will explore the process of setting up a camera, and a simple, yet effective 3 point lighting rig. Then, after we have achieved a desired result, we will set up raytraced shadows, in conjunction with the light tracer plugin, antialiasing filters, and global supersampling, to get a refined and high quality final render. We will also go over how to create a clay and wireframe render to properly show off our optimized models.
On Day 2, we will bring the renders into photoshop, and combine them our texture sheets, as well as some eye catching graphics and text, to complete the final presentation piece.
Note: This is not a modeling or texturing tutorial. In order to complete it you must already have a finished piece of game art, complete with current industry standard texture maps.
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Note: click the 'Monitor' icon to view tutorial in full-screen HD.
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