As a modeler, you'll often need to present your 3D models or sculpts to potential clients or employers, or simply showcase your best work in your portfolio. Knowing how to display a model is as important as the model itself. Many times a great model goes unnoticed or unappreciated simply because of a poor render.
This tutorial will teach you some great techniques for presenting a model, or sculpt, in the best possible light. In the first video, you'll learn how to render a sculpt in ZBrush using BPR. Shaun Keenan will guide you through the process of creating a suitable material, adding custom lighting using LightCaps and how to setup multi-pass rendering and export that data for later compositing in Photoshop, which is covered in video 2.
Finally it's into Maya, where you'll learn how to setup scene lighting with V-Ray, adjust render settings, and setup multi-pass rendering to get professional and esthetically pleasing renders you'll be proud to showoff.
Use the links below to download this quick tip for offline viewing.
Subscribe below and we’ll send you a weekly email summary of all new 3D & Motion Graphics tutorials. Never miss out on learning about the next big thing.Update me weekly
Envato Tuts+ tutorials are translated into other languages by our community members—you can be involved too!Translate this post