Nuke in Production Series: Roto Tools and Animation
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Read Time:
1 min
In this session, we'll take a look at various features and techniques of the "Roto" tool in Nuke. We will step through various examples of applying Roto-scoping data to assets. Finally, we'll discuss the animation system and how to refine or improve key-frame data.
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Sign upDave Scotland has over 12 years of CG production knowledge and experience, working for some of the biggest clients in the entertainment industry including, Disney, Warner Bros. and Plastic Wax, just to name a few. He is the creator of CG Swot and is dedicated to bringing CG knowledge to anyone interested in learning... Dave started out, in production, as a 3D Animator and Technical Director before moving into the world of Compositing, Digital Visual Effects and Motion Graphics. Throughout his career, Dave has been drawn to the process of sharing his knowledge with others and has a definite gift for teaching quite technical procedures and techniques to both experienced and novice operators.
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