Creating weaponry effectively in a next-gen workflow requires detailed knowledge of a variety of very specific skills and tools. In this, the second day of the next-gen knife modeling series, you will tackle the creation of your low-poly model, by cleverly reverse-engineering the high-poly source mesh.
In keeping with the theme of efficiency, you will strip away the unnecessary parts of the high-poly cage, leaving, with a few modifications, a game-spec low-poly model. This effective technique allows for the creation of a low-poly model in a fraction of the time needed to create the high-poly one.
Please note that, although we will be using 3ds Max, the theories and techniques discussed can be applied to any 3d application that supports polygonal modeling.
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