1. 3D & Motion Graphics
  2. Cinema 4D

Motion Graphics: Project Workflow: Part 2

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This post is part of a series called Motion Graphics: Project Workflow.
Motion Graphics: Project Workflow: Part 1
Motion Graphics: Project Workflow: Part 3

Eventually we all want to move beyond tutorials and actually start to deal with clients. Whether at a production house or on your own, one of the most fundamental aspects of professional design is a solid project workflow. In this tutorial series, we'll examine the different aspects of working in a project-like environment, and how our techniques interact with a client in a real-world situation.

Okay, full disclosure; I'm not saying that what I'm showing here is going to work for everyone. This is just how I've done design and dealt with clients during the years that I've been doing this, and I can only hope that you take away something when it comes to moving on and looking to do this as a career. Remember that this is just an example and a guideline on the "hows and whys" of project workflow and management, and not the final word. And if any of you seasoned pros out there have any of your own tips to add, please be sure to share them in the comments so the greenhorns can learn something!

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