Modelling Tips & Tricks: Dynamesh & ZRemesher
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Read Time:
1 min



In this tutorial, professional artist Shaun Keenan will show you the methods he uses to quickly concept and model characters using ZBrush, specifically the benefits of using Dynamesh and ZRemesher. You'll begin by creating a simple base sphere in ZBrush, and then quickly use Dynamesh to block out a base mesh for a Manatee. Shaun will show you how a combination of Dynamesh and ZRemesher can be used to quickly create clean and usable quad-based topology ideal for sculpting.
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Sign upShaun Keenan (Fusedgore) is a self taught CG artist. His specialty is Modeling, Rigging, Sculpting, Texturing and Rendering. Shaun has over 7 years of experience in Character Modeling, Character Rigging, Sculpting and Texturing. Primarily a character Modeler, Shaun strives to help as he can with any project people are trying to finish. Many of Shaun's work can be seen at the following links. If you have any questions, Shaun is willing to try and answer those questions by email.
Email |
Portfolio |
Facebook |
Deviantart Page.
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