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Modelling & Rigging a Cartoon Parrot in Maya: Part 6

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Difficulty:IntermediateLength:ShortLanguages:
Final product image
What You'll Be Creating

1. Creating Eyeballs 

Step 1

Open the file in Maya which was saved in the last part of the tutorial.

Open file in Maya
Open file in Maya

Step 2

In the side view, click on the sphere primitive icon and create a sphere inside the eye socket of the parrot.

Create an eyeball
Create an eyeball

Step 3

In the perspective view, adjust the eye ball position properly.

Adjust the eyeball
Adjust the eyeball

Step 4

With the eye ball sphere selected, go to Show > Isolate Select and turn on View Selected option to isolate the selected eye ball sphere.

Isolate the eyeball
Isolate the eyeball

Step 5

Press F11 key for the face selection mode. Select the indicated faces of the sphere as shown in the following image. 

Face mode
Face mode

Step 6

Press Delete key to delete the selected faces.

Delete the faces
Delete the faces

Step 7

With the sphere ball selected, go to Channel Box/Layer Editor and rename it as Left_Inner_Eyeball.

Rename the layer
Rename the layer

Step 8

With the Left_Inner_Eyeball selected, press Ctrl-D to make a clone of it. Select the cloned one and scale it up a little bit and rename it as Left_Outer_Eyeball.

Duplicate the eyeball
Duplicate the eyeball

Step 9

With the Left_Outer_Eyeball selected, create a new layer and rename it as Eyeball. Turn off the visibility of the layer. 

Rename
Rename 

Step 10

With the Left_Inner_Eyeball selected, go to Edit Mesh menu and select Insert Edge Loop Tool.

Insert edge loop
Insert edge loop

Step 11

With the Insert Edge Loop tool selected, click and insert an edge loop as shown in the following image.

Insert edge loop
Insert edge loop

Step 12

Press F9 key for the vertex selection mode. Select the indicated vertices and push them inside a little bit as shown in the following image.

Vertex selection mode
Vertex selection mode

2. Unwrapping the Eyeball

Step 1

With the Left_Inner_Eyeball selected, go to Create UVs > Planar Mapping and click on the option box.

Planar mapping
Planar mapping

Step 2

In the Planar Mapping Options window, turn on Fit projection to Best plane radio button and then click on Project button.

Planar mapping
Planar mapping

Step 3

In the UV Texture Editor window, you can see the eyeball UVs.

UV Texture Editor window
UV Texture Editor window

Step 4

Press F12 key for UV selection mode. Select all UVs inside the UV Texture Editor window.

UV selection mode
UV selection mode

Step 5

With the eyeball UVs selected, go to Tool > Smooth UV Tool.

Smooth UV Tool
Smooth UV Tool

Step 6

Click and slide the Unfold button horizontally. Click the Relax button to relax the UVs as shown in the following image.

Unfold Relax
Unfold/ Relax

Step 7 

With the eyeball mesh selected, go to Polygons > UV Snapshot command.

UV Snapshot
UV Snapshot 

Step 8 

Save the snapshot as Eye UVs map.JPG and in 2048 pixels resolution. Click on OK button. 

UV Snapshot
UV Snapshot 

3. Texturing Eyeballs in Photoshop

Step 1 

Open Photoshop. Go to File > Open and import the Eyes UV map.JPG Map.

Open Photoshop
Open Photoshop

Step 2

Create a new layer as Layer 2 in Photoshop. With the Elliptical Marquee tool selected, draw a selection in the center of the eyeball as shown in the following image.  

Elliptical Marquee tool
Elliptical Marquee tool

Step 3

Fill the color of your own choice inside the selection with the help of Gradient Fill tool. In this case, I have chosen the color turquoise.

Gradient Fill tool
Gradient Fill tool

Step 4

Create a new layer as Layer 3. With the help of Elliptical Marquee tool, make a selection in the center and fill it with the color black. 

Elliptical Marquee tool
Elliptical Marquee tool

Step 5

Create one more new layer as Layer 4. With the help of Brush tool, apply several light strokes for the iris texture. Later, change the blending mode of the Layer 4 to Overlay

Overlay mode
Overlay

Step 6

After completing the eye texture map, save it as Eye Color Map.JPG.

Save the map
Save the map

4. Creating Eye Texture Material in Maya

Step 1

Open Maya. Create an eye texture material inside the Hypershade window. 

Hypershade
Hypershade

Step 2

Apply the Eye Color Map.JPG on the Left_Inner_Eyeball.    

Applying texture
Applying texture

Step 3

Create a blinn material for the outer eye ball. Set the Color to white, Transparency as 90 and Eccentricity about 0.094.  

Blinn material
Blinn material

Step 4

After creating the outer eye ball material, apply it on the Left_Outer_Eyeball mesh. With both Left_Inner_Eyeball and Left_Outer_Eyeball selected, press Ctrl-G keys to group them together. 

Group the eyeballs
Group the eyeballs

Step 5

After grouping the eyeballs, make a duplicate copy of it for the right side eye of the parrot. Put both eyeballs inside the eye sockets properly. In this way I have completed Feathers texture map and eyeballs texture, in the next part of tutorial I will create fur for body. 

Final image
Final image

Conclusion

In this part of the tutorial, I showed you how to create eyes and eyeballs texture maps. In the next part of tutorial I'll show you how to create the fur of the parrot’s body. 

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