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  1. 3D & Motion Graphics
  2. Maya
Cgi

Modelling & Rigging a Cartoon Parrot in Maya: Part 3

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Difficulty:IntermediateLength:MediumLanguages:
Final product image
What You'll Be Creating

1. Exporting Body and Leg Mesh in OBJ Format

Step 1

In this part of the tutorial, I’ll demonstrate sculpting and painting in ZBrush. Open the saved parrot file in Maya. The parrot has been already unwrapped in the last part of the tutorial.

Open Maya File
Open Maya File

Step 2

With the body mesh selected, go to Window > Setting/Preferences > Plug-in Manager to open the Plug-in Manager window.

Load The Plugin
Load The Plugin

Step 3

In the Plug-in Manager window, turn on Loaded and Auto Load options of objExport.mll and click the Close button.

Enable Obj Plugin
Enable Obj Plugin

Step 4

With the same parrot body mesh selected, click the File > Export Selection option box.

Export The Parrot Mesh
Export The Parrot Mesh

Step 5


In the Export Selection Options box, set the File type as OBJ export and then click on Export Selection button.

Obj Export
Obj Export

Step 6


In the Export Selection window, set the file name as Body.obj and then click on Export Selection button.

Save Obj File
Save Obj File

Step 7

In the same way, select the leg mesh and then click on File > Export Selection option box.

Export Selection
Export Selection

Step 8


Give the file a name as Leg.obj and then click on Export Selection button.

File Name as LegObj
File Name as Leg.Obj

2. Importing .Obj in ZBrush

Step 1

Open ZBrush.

Open ZBrush
Open ZBrush Software

Step 2

Click on Import button in the Tool palette to import the obj files.

Import The Obj File
Import The Obj File

Step 3

In the Import 3D Mesh window, select the Body.obj file and then click on Open button.

Open The Obj File
Open The Obj File

Step 4


After importing the body mesh, you can see it as an icon in the Tool panel. Then select Sub Tool panel to see the body mesh in the viewport.

Select Sub Tool
Select Sub Tool

Step 5


With the body mesh selected in the Sub Tool, click on Append button.

Click On Append
Click On Append

Step 6


Next, select the body mesh again in the 3D Meshes panel as shown in the following image.

Select The Body
Select The Body

Step 7


Following the same procedure, open and append the Leg.obj file also.

Open LegObj File
Open Leg.Obj File

Step 8


At the time of importing the leg mesh, a dialogue box appears. Click on Quad and Triangles button to import it. 

Click on Quad and Triangles button
Click on Quad and Triangles button

Step 9


In this way, I have appended the body and the leg meshes.

Appending The Leg and body
Appending The Leg and Body

Step 10

Drag and draw the body and the leg meshes in the view port.

Draw The Meshes
Draw The Meshes

3. Sculpting and Editing Body Mesh

Step 1


To edit the mesh, either press T key or click on the Edit button on the standard panel.

Edit The Mesh
Edit The Mesh

After this, you can see the red brush stroke in the viewport.

Red Brush Stroke
Red Brush Stroke

Step 2


Before starting sculpting, select the body mesh in the Sub Tool panel to highlight the body for sculpting detail.

Select The Body Mesh
Select The Body Mesh

Step 3


For starting the sculpting, you need to mirror in X axis. So, first  press X button for symmetry or mirror effect.

Enable Mirror mode
Enable Mirror mode

Step 4


With the body mesh selected, go to Morph Target panel and then click on StoreMT button.

Morph target
Morph target

Step 5


For the detailed sculpting, you need to increase the subdivisions. So, open Geometry panel and then click on Divide button.

Subdivide The Mesh

Step 6


Now, right click in the viewport to open the Brush Setting panel to adjust Draw Size, Focal Shift and Intensity.

Play with the Parameters
Play with the Parameters

Step 7


You can also set Draw Size, Focal Shift and Intensity parameters in the status button bar.

Set the parameters
Set the parameters

Step 8


For adding more details, we need to increase the subdivision more. So, click on Divide button to increase the subdivision level.

Subdivide the mesh again
Subdivide the mesh again

Step 9


Now click on Standard brush and then select Move brush in the brush panel.

Select the standard brush
Select the standard brush
Sculpted areas
Sculpted areas
Scuplted areas
Sculpted areas

Step 10


To add more details, increase the sub division level four times.

Increase the subdivisions
Increase the subdivisions

Step 11


For detailed sculpting, you need to isolate the head area. So, with Shift-Ctrl keys pressed, select only head area.

Isolate the head
Isolate the head 

Step 12


Click on Stroke button and then select Freehand stroke as shown in the following image.

Select freehand stroke
Select freehand stroke

Step 13


Click on Alfa map button and select the default Alfa 58 map.

Select the Alpha map
Select the Alpha map

Sstart sculpting the parrot’s beak as shown in the following image. You can adjust the brush stroke value as per your need.

Sculpting the beak mesh
Sculpting the beak mesh

4. Applying Materials

Step 1


Now it’s time to apply the material. Click on Material button and then select Basic Material to apply on the selected body mesh.

Select Basic Material
Select Basic Material

Step 2


After selecting the Basic Material, click on M (Material) button to turn it on in the status buttons bar.

Click on M button
Click on M button

Step 3


Turn on M (Material) button and click on Color menu on the main menu bar and then click on FillObject button.

Click on FillObject button
Click on FillObject button

Step 4


Press Shift-Ctrl keys again to isolate the head area.

Isolate the head
Isolate the head

5. Painting the Beak Mesh

Step 1


To paint on the beak mesh, first select the standard brush and then select free hand stroke, alfa1 map and dark black color. Turn on Rgb button and turn off Zadd button on the status button bar. 

Turn on Rgb button
Turn on Rgb button

Paint the beak mesh with the black shade as shown in the following image.

Paint the beak mesh
Paint the beak mesh

6. Painting the Belly Area

Step 1


To paint the front belly area, just follow the previous steps but with the yellow colour for the painting.

Paint the belly area
Paint the belly area

Step 2


Keep painting the front part with the yellow color.

Paint the belly area
Paint the belly area

7. Painting the Back Area

Step 1


To paint the back area, select the blue color with Alfa 58 map.

Select the Alfa 58 map
Select the Alfa 58 map

Step 2


Keep painting the whole back area with the blue color.

Paint the back area
Paint the back area

8. Painting the Eye Lid

Step 1


I have painted the eye lid area as per the need of my parrot cartoon character.

Paint the eye lid
Paint the eye lid

Step 2


For the detailed eye lid painting, I have used the light pink color and painted it like spray.

Paint the eye lid with pink color
Paint the eye lid with pink color
Paint the eye lid with pink color
Eye lid painted 

9. Painting the Leg Mesh

Step 1


It’s time to paint the leg mesh. So, first select the leg part in Sub Tool panel.

Select the leg mesh
Select the leg mesh

Step 2


Then click on Base Material, turn on M button again and then click on Color menu on the main menu bar and then select Fillobject button in the color panel.

Select Fillobject button
Select Fillobject button

Step 3


Increase the subdivisions of the leg mesh. So, press the Divide button 6 times in the Geometry panel.

Increase the subdivision
Increase the subdivision

Step 4


For painting on the nails, first select Standard brush, then Free hand stroke with Alfa 58 map and then select dark black color. Before starting the painting, turn on Rgb button and turn off Zadd button on the status button bar. 

Turn off Zadd button
Turn off Zadd button 

Step 5


Following the same way, paint the complete leg mesh in different colors as shown in the following image.

Paint the complete leg mesh
Paint the complete leg mesh

Step 6


You need to devote some time to paint in detail, as I did.

Devote some time in painting
Devote some time in painting

10. Sculpting the Leg Mesh

Step 1


After painting the leg mesh, select the Drag stroke with Alfa 25 map and turn on Zadd button and start sculpting and painting.

Sculpt the leg mesh
Sculpt the leg mesh

Step 2


Continue doing sculpting and painting properly and then it should be looking like the following image.

Sculpt and paint the leg mesh
Sculpt and paint the leg mesh

I have sculpted the bottom part of the claw also and painted with pink shade.

Sculpt and paint the bottom part also
Sculpt and paint the bottom part also

Step 3


It’s your choice as to how you sculpt and paint your mesh. Be creative in your approach.

The finished claw
The finished claw

Conclusion

In this tutorial I have demonstrated the sculpting and the painting on the various body parts of the parrot. In the next part of the tutorial I’ll show you how to export the texture maps and apply them in Maya.


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