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Difficulty:AdvancedLength:QuickLanguages:
This post is part of a series called Modeling a Luger P08 using Subdivision Surfaces in Maya.

In the second part of this 2-day, narrated timelapse tutorial, Sebastian Kim adds the final touches to the Luger P08 model. Created using Maya's basic polygonal toolset, this model allows us to take a look at different hard surface subdivision modeling techniques - all of which play a huge part in today's production environment.
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Note: click the 'Monitor' icon to view tutorial in full-screen HD.
Note: click the 'Monitor' icon to view tutorial in full-screen HD.
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