Model a High Poly Canon A1 Camera in Modo: Part 5
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1 min
This post is part of a series called Model a High Poly Canon A1 Camera in Modo.



In Day 5 of this tutorial we'll be finishing up the UV maps for the remaining sections of the model, and then start discussing how to apply graphics/decals during the texturing and render stages. Along the way we'll be covering a few new UV techniques whilst exploring Modo's much-talked-about UV toolset.
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Note: click the 'Monitor' icon to view tutorial in full-screen HD.
Note: click the 'Monitor' icon to view tutorial in full-screen HD.
Note: click the 'Monitor' icon to view tutorial in full-screen HD.
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Sign upMatt is currently working as a freelance 3D designer in the UK, trying his hand at VFX work in his free-time. He loves learning new things, finding inspiring graphics, and dreaming up impossible fx shots.
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