Model a High Poly Airframe Missile Launcher in 3ds Max: Part 1
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Read Time:
1 min
This post is part of a series called Model a High Poly Airframe Missile Launcher in 3ds Max.
In this six hour long, intermediate/ advanced level tutorial you will learn to model a high poly RIM-116 Rolling Airframe Missile Launcher step by step. You will learn to use many of 3ds Max's poly and spline modeling tools, while keeping the model as light weight and simplified as possible, and only using subdivision in the areas that require it.
Additional Files/ Plugins:
- Download the Reference Materials for this tutorial
Final Effect Preview
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Video 2
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Note: click the 'Monitor' icon to view tutorial in full-screen HD.
Note: click the 'Monitor' icon to view tutorial in full-screen HD.
Note: click the 'Monitor' icon to view tutorial in full-screen HD.
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Sign upBen has over a decade of experience in the computer graphics field and although he's primarily a hard surface modeler, he's also experienced in the fields of UVMapping, Texturing, Lighting and Rendering. Ben has authored over sixty hours of real-time tutorial content for Tuts+, focusing mainly on 3d Studio Max and hard surface modeling. Along side 3D Studio Max, Ben's has experience with VRay, FumeFX, ZBrush, Mudbox, Mari, PTex, Photoshop, xNormal, UVLayout, Forest Pack Pro and After Effects. You can check out Ben's website to see more of his work.
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