
In this Max to MudBox workflow tutorial, FX artist Chandan Kumar starts by importing a mesh created in 3Ds Max into MudBox before covering texturing and generating displacement, bump and normal maps using Mudbox's sculpting tools, and finally bringing everything back into Max for your final renders! Let's start...

Note: click the 'Monitor' icon to view tutorial in full-screen HD.

Note: click the 'Monitor' icon to view tutorial in full-screen HD.

Note: click the 'Monitor' icon to view tutorial in full-screen HD.
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