In this tutorial you will learn how to create a fantastic tunnel scene in Maya, and then add some final lighting touches in Photoshop. You will follow Abed Ibrahim through his process of modeling, texturing, shading, and rendering techniques, and finally arrive at the spectacular result that is shown here.
Final Effect Preview
This is where we left off on Day 2.
Open Photoshop, then go to "Image > Adjustments >
Set the "Contrast" to '10'.
Go to "Image > Adjustments > Photo Filter".
Set the "Filter" to "Cooling Filter (80)", with a density of
'20%', and press "OK".
Again, go to "Photo Filter", and choose "Magenta" with a
density of '30%'.
Select the "Burn Tool" with the settings as shown.
While using these types of Photoshop tools, keep modifying
the brush "Master Diameter" and the "Exposure" as necessary.
Using the "Burn" tool, paint where it is highlighted green in the image. Note: Use a high "Exposure" value for the condensed areas
and vice versa.
Switch to "Range: Midtones", to darken some areas better.
Your result should look something like this.
Now select the "Dodge" tool with the following settings.
Paint where it is highlighted yellow in the image.
You should get the following result.
Select the "Brush" tool with the following settings, and a color code of '954172'.
Now paint where it is highlighted white in the image.
Use the "Dodge" tool again, and paint in the following highlighted areas to
make them appear more shiny.
Your result should look like this.
Select the "Blur" tool with the following settings, and use
it to blur the poly planes or "car_trace" objects.
Try to make them look like this. Note: The other long lines on the left side simulate
the trace for a fast car, and these ones represent a slower vehicle.
Select the "Smudge" tool with the following settings.
Use the "Smudge" tool on the highlighted area. Make sure to drag toward the red arrows.
Try to achieve the following result.
Select the "Dodge" tool, open the "Brush Preset"
picker, then load the "Assorted Brushes" and press "Append".
Select the "Crosshatch" brush.
Scale the "Master Diameter" to '200', then press on
the center of the first light's glow three times.
Open the "Brushes Palette", select "Brush Tip
Shape", and set the "Brush Angle" to '35' degrees.
Scale the "Master Diameter" to '150', then press three times in the same area.
Set the "Brush Angle" to '70' degrees.
Reduce the "Master Diameter" to '100' and press three times again in the same area.
Repeat these steps for the rest of the lights on the tunnel roof, and you should wind up with the following result.
Congratulations! You have reached the end of "The Tunnel" tutorial. Save your image and you're done!!