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  1. 3D & Motion Graphics
  2. Maya
Cgi

Making of “The Tunnel” in Maya and Photoshop: Part 3

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Difficulty:IntermediateLength:ShortLanguages:
This post is part of a series called Making of The Tunnel in Maya and Photoshop.
Making of “The Tunnel” in Maya and Photoshop: Part 2

In this tutorial you will learn how to create a fantastic tunnel scene in Maya, and then add some final lighting touches in Photoshop. You will follow Abed Ibrahim through his process of modeling, texturing, shading, and rendering techniques, and finally arrive at the spectacular result that is shown here.


Final Effect Preview


Step 1

This is where we left off on Day 2.

Step 2

Open Photoshop, then go to "Image > Adjustments >
Brightness/Contrast".

Step 3

Set the "Contrast" to '10'.

Step 4

Go to "Image > Adjustments > Photo Filter".

Step 5

Set the "Filter" to "Cooling Filter (80)", with a density of
'20%', and press "OK".

Step 6

Again, go to "Photo Filter", and choose "Magenta" with a
density of '30%'.

  

Step 7

Select the "Burn Tool" with the settings as shown.

Step 8

While using these types of Photoshop tools, keep modifying
the brush "Master Diameter" and the "Exposure" as necessary.

Step 9

Using the "Burn" tool, paint where it is highlighted green in the image. Note: Use a high "Exposure" value for the condensed areas
and vice versa.

Step 10

Switch to "Range: Midtones", to darken some areas better.

Step 11

Your result should look something like this.

Step 12

Now select the "Dodge" tool with the following settings.

Step 13

Paint where it is highlighted yellow in the image.

Step 14

You should get the following result.

Step 15

Select the "Brush" tool with the following settings, and a color code of '954172'.

Step 16

Now paint where it is highlighted white in the image.

Step 17

Use the "Dodge" tool again, and paint in the following highlighted areas to
make them appear more shiny.

Step 18

Your result should look like this.

Step 19

Select the "Blur" tool with the following settings, and use
it to blur the poly planes or "car_trace" objects.

Step 20

Try to make them look like this. Note: The other long lines on the left side simulate
the trace for a fast car, and these ones represent a slower vehicle.

Step 21

Select the "Smudge" tool with the following settings.

Step 22

Use the "Smudge" tool on the highlighted area. Make sure to drag toward the red arrows.

Step 23

Try to achieve the following result.

Step 24

Select the "Dodge" tool, open the "Brush Preset"
picker, then load the "Assorted Brushes" and press "Append".

Step 25

Select the "Crosshatch" brush.

Step 26

Scale the "Master Diameter" to '200', then press on
the center of the first light's glow three times.

Step 27

Open the "Brushes Palette", select "Brush Tip
Shape", and set the "Brush Angle" to '35' degrees.

Step 28

Scale the "Master Diameter" to '150', then press three times in the same area.

Step 29

Set the "Brush Angle" to '70' degrees.

Step 30

Reduce the "Master Diameter" to '100' and press three times again in the same area.

Step 31

Repeat these steps for the rest of the lights on the tunnel roof, and you should wind up with the following result.

Step 32

Congratulations! You have reached the end of "The Tunnel" tutorial. Save your image and you're done!!


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