In part two of the Bender portrait creation series, you'll learn how to UVMap the necessary elements using 'Roadkill' and create Bender's textures using Photoshop. From there it's onto setting up scene lighting, creating materials and multi-pass rendering using V-Ray and finally, compositing, background creation and post effects in Photoshop!
Additional Files/ Plugins:
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Video 2-1: Eye & Wire textures
Video 2-2: Render Setup
Video 2-3: Post Work in Photoshop
Video 2-4: Final Post Work in Photoshop
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