This post is part of a series called How To Create And Rig A Realistic Puppet.
Displacement maps are the theme of this video which outlines the basics of how they work and gives a few examples of how to paint them and what affect they can have on your object and its materials.
Daniel grew up in Alberta in the Kananaskis Valley at the foothills of the Rocky Mountains. He started doing animation when he was very young and began with simple flipbooks. It wasn't long before his Dad had him in front of a computer using Autodesk Animator to realize his creations. He hasn't stopped since. Daniel lives in Montreal, Quebec.
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