This post is part of a series called How To Create And Rig A Realistic Puppet.
Here I look at combining puppet tool pins with null objects to make an expressive, malleable face (positioning the pins and Null objects for optimal control).
Daniel grew up in Alberta in the Kananaskis Valley at the foothills of the Rocky Mountains. He started doing animation when he was very young and began with simple flipbooks. It wasn't long before his Dad had him in front of a computer using Autodesk Animator to realize his creations. He hasn't stopped since. Daniel lives in Montreal, Quebec.
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