This post is part of a series called How To Create And Rig A Realistic Puppet.
This Tutorial shows you how to apply the painted displacement map to the characters head. I also demonstrate how to use an animate-able displacement map composition to create a more detailed deformable face.
Daniel grew up in Alberta in the Kananaskis Valley at the foothills of the Rocky Mountains. He started doing animation when he was very young and began with simple flipbooks. It wasn't long before his Dad had him in front of a computer using Autodesk Animator to realize his creations. He hasn't stopped since. Daniel lives in Montreal, Quebec.
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