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  1. 3D & Motion Graphics
  2. 3D
Cgi

How to Create a Fuel Pump in Maya: Part 6

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Difficulty:IntermediateLength:ShortLanguages:
Final product image
What You'll Be Creating

1. Enabling Obj Exporter Plugin

Step 1

Open the fuel pump file in Maya which was saved in the previous part of the tutorial.

Open Maya
Open Maya

Step 2

Go to Window > Settings Performances > Plug-in Manager.

Plug-in Manager
Plug-in Manager

Step 3

In the Plug-in Manager window, turn on the Loaded check box of ObjExporter.mll. Click on Close button. The Obj Exporter plug-in is activated now.

ObjExportermll
ObjExporter.mll

2. Exporting Base Plate Poly-mesh

Step 1

With the base plate polymesh selected, go to Edit > Export Selection and click on its option box.

 Export Selection
Export Selection

Step 2

In the Export Selection Options window, click on File type drop down menu and select OBJexport command. Click on Export Selection button.

Export Selection
Export Selection

Step 3

In the Export Selection window, go to the place where you want to keep the objects. Set the object name as Base_plate01 and click on Export Selection button. 

Export Selection
Export Selection

Step 4

Following the same way, export the Base_stand_plate object also.

 Base_stand_plate
Base_stand_plate

Step 5

In this way, you have to export all mesh parts with proper naming convention as shown in the image below.

Export all mesh parts
Export all mesh parts

3. Importing Obj Files in Z Brush

Step 1

Open Z Brush.

Open Z Brush
Open Z Brush

Step 2

Click on Import button inside the Tool panel.

Tool panel
Tool panel

Step 3

In the Import 3D Mesh window, select Base_Plate01.obj and click on Open button.

Import 3D Mesh

Step 4

Now, you can see the imported Base_Plate01 object inside the Tool panel. Next, click on SimpleBrush to import other  parts of the object one by one. 

SimpleBrush
SimpleBrush

Step 5

In this way, import all parts of the object in Z Brush.  

Z Brush
Z Brush

4. Appending All Parts

Step 1

Now, you have to append all parts with one in the Sub Tool. So, with any of the meshes selected, click on Append button.

 Append button
Append button

Step 2

After clicking on Append button, the Quick Pick panel appears. In the Quick Pick panel, select any part like Base_stand_plate. The Base_stand_plate part comes in the Sub Tool panel.

Sub Tool panel
Sub Tool panel

Step 3

Following the same way, append all parts inside the Sub Tool panel as shown in the following image.

Sub Tool panel
Sub Tool panel

5. Making All Parts Editable

Step 1

After appending all parts, sculpt the meshes in Z Brush. Draw the fuel pump mesh inside the viewport with the mouse's secondary button. Press T on the keyboard for the Edit mode.

Edit mode
Edit mode

Step 2

With the Base_plate 01 mesh selected, click on Visibility button to hide rest of the meshes. This is the process to make the selected mesh isolated.  

Visibility
Visibility

Step 3

If you want to unhide some parts at a time, you have to turn on Visibility of each desired part to show it in the viewport.

Visibility
Visibility

6. Applying Materials 

Step 1

Select the Base_plate 01 layer in the Sub Tool panel. The selected mesh gets highlighted in the viewport. 

Sub Tool panel
Sub Tool panel

Step 2

With the Base_plate 01 layer selected, turn on Material using the M key.

Material M button
Material (M) button

Step 3

With Base_plate 01 layer selected, click on Material ball button. It opens the material panel. Click on the Basic Material button.

Basic Material button
Basic Material button

Step 4

With the Basic Material selected, go to Color menu and click on FillObject button to apply the material on the selected object.

Basic Material
Basic Material 

Step 5

Select the other Base_stand_plate mesh object layer. 

Base_stand_plate
Base_stand_plate

Step 6

Press M button in Edit mode. Click on Color menu and then click on FillObject button to apply the material.

FillObject
FillObject 

Step 7

In this way, apply material shade on all objects. All layers are highlighted in Sub Tool panel.

Sub Tool panel
Sub Tool panel

7. Sculpting and Painting Base Plate 01

Step 1

Select the Base_plate 01 object mesh. Hide rest of the objects in Sub Tool panel. 

Base_plate 01
Base_plate 01

Step 2

With the Base_plate 01 object mesh selected, scroll down and select Morph Target tab. Click on StoreMT button as shown in the following image.

Morph Target
Morph Target

Step 3

Go to Geometry tab and turn off Smt button to disable smooth after subdividing the mesh.

Geometry
Geometry

Step 4

With the Base_plate 01 object mesh selected, click on Divide button six times to subdivide the mesh for the detailed painting and sculpting.

Divide button
Divide button

Step 5

After subdividing the selected mesh, turn on Rgb button in Edit mode for painting or coloring.

Turn on Rgb button in Edit mode
Turn on Rgb button in Edit mode

Step 6

Select the dark blue color in the color selection swatch for coloring the selected mesh object.

Select the dark blue color
Select the dark blue color

Step 7

Select the Spray brush and paint the object as shown in the following image.

Spray brush
Spray brush 

Step 8

Select a bit darker color and paint with adjusting the Rgb Intensity. Make it look like an old iron material color.

 Rgb Intensity
Rgb Intensity

Step 9

For sculpting the object, click on Zadd button. Select Clay brush and Dots stroke and then sculpt the object’s corners to make them look like crumpled. 

Zadd button
Zadd button

Step 10

To add some more details, first click on the Rgb button. Select Free Hand stroke and Alpha brush. Select the light blue color and start painting on the surface. 

Free Hand stroke
Free Hand stroke

Step 11

After completing the painting and sculpting of Base_plate object mesh, it should look as shown in the following image.

Base_plate object mesh
Base_plate object mesh

8. Sculpting and Painting Base Stand Plate

Step 1

Select the Base_Stand_plate object in Sub Tool list and hide the rest objects.

Base_Stand_plate
Base_Stand_plate

Step 2

With the Base_Stand_plate  object mesh selected, scroll down and select Morph Target tab. Click on StoreMT button as shown in the following image.

StoreMT button
StoreMT button

Step 3

Go to Geometry tab and turn off Smt button to disable smooth after subdividing the mesh. Click on Divide button four times to subdivide the mesh for the detailed painting and sculpting.

Divide button
Divide button 

Step 4

To paint dents and bumps, first click on Rgb button. With Spray stroke and Alpha brush selected, take a dark blue color and start painting. 

Rgb button
Rgb button

Step 5

To add some more details, select DragRect stroke and light blue color and paint randomly on the surface of the object.

DragRect stroke
DragRect stroke

Step 6

In this way, the painting of Base_Stand_plate is completed. Unhide the Base_plate 01 object. Ensure both objects have same texture and material as shown in the following image. 

Base_Stand_plate
Base_Stand_plate

Step 7

Following the same way, sculpt and paint the Motor_Chamber.

Motor_Chamber
Motor_Chamber

Conclusion

In the next and last part of the tutorial, I'll show you how to apply textures on the faces of the fuel pump in Z Brush and the final scene compiling in Maya.

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