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How to Create a Fuel Pump in Maya: Part 3

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Difficulty:IntermediateLength:ShortLanguages:
Final product image
What You'll Be Creating

1. Creating the Under Section Pipes

Step 1

Open the fuel pump file in Maya which was saved in the previous part of the tutorial. To model the pipe channel, create a PolyCylinder with Radius as 0.25, Height as 5, Subdivision Axis as 12 and Subdivisions Height as 10.

Create a PolyCylinder
Create a PolyCylinder

Step 2

Press F9 key for the vertex selection mode. Select the indicated vertices and arrange them as shown in the following image. 

Press F9 key
Press F9 key

Step 3

Switch to the Animation mode to get animation tools.

Switch to the Animation mode
Switch to the Animation mode

Step 4

With all upper vertices selected, go to Create Deformers > Nonlinear > Bend command.

Create Deformers  Nonlinear  Bend command
Create Deformers > Nonlinear > Bend command

Step 5

With the poly cylinder object selected in viewport, go to the Channel Box/ Layer Editor and select bend1 in INPUTS section.

Channel Box Layer Editor
Channel Box/ Layer Editor 

Step 6

Change the values of Curvature to 1.2 and Low Bound to 0

Curvature
Curvature

Step 7

With the PolyCylinder selected, go to Edit > Delete by Type > History command to delete history. 

Edit  Delete by Type  History command
Edit > Delete by Type > History command

Step 8

Follow the same technique to bend the bottom of the pipe. Keep the values of Curvature as 1.2 and Low Bound as 0

Curvature
Curvature

Step 9

Put the pipe at the empty channel place as shown in the following image.

Put the pipe at the empty channel place
Put the pipe at the empty channel place

Step 10

Make four copies of the same pipe and distribute them all as shown in the following image. Keep some distance between each section pipe.

Make four copies of the same pipe
Make four copies of the same pipe

1. Creating the Pipe Control Box

Step 1

Create a small box with PolyCube.

PolyCube
PolyCube

Step 2

Create a cylinder with Subdivisions Axis as 14 and Subdivisions Cap as 2.

Subdivisions Axis
Subdivisions Axis

Step 3

Press F11 key for the face selection mode. Select and delete the back face of the PolyCube.

Press F11 key
Press F11 key

Step 4

Put the box inside the channel box as shown in the following image.

Put the box inside the channel box
Put the box inside the channel box

Step 5

With both corner edges of the box selected, go to Edit Mesh > Bevel and click on its option box.

Edit Mesh  Bevel
Edit Mesh > Bevel

Step 6

In the Bevel Options window, keep the Width as 0.2500 and Segments as 2. Click on Bevel button to apply the command.

Bevel Options window
Bevel Options window

Step 7

Following the same procedure, apply Bevel effect on to the top and bottom edges also.

Bevel effect
Bevel effect

Step 8

With the channel box and pipes selected, go to Show > Isolate Select > and turn on View Selected option.

Show  Isolate Select  View Selected option
Show > Isolate Select > View Selected option

Step 9

With the back faces of the pipe selected, press Delete button to delete the faces. 

Press Delete button to delete the faces
Press Delete button to delete the faces

Step 10

Do same with all pipes. Removing unwanted center faces of the pipes makes the file light.

Do same with all pipes
Do same with all pipes

3. Adding Details to the Control Box

Step 1

With the center face of the box selected, apply Extrude command and scale it down a bit as shown in the following image.

Apply Extrude command
Apply Extrude command

Step 2

Press G key for repeat the extrude command and push the extruded face back a little bit in Z axis. 

Press G key
Press G key

Step 3

With the extruded face selected, go to Edit Mesh > Duplicate Face and click on the option box.

Edit Mesh  Duplicate Face
Edit Mesh > Duplicate Face

Step 4

In the Duplicate Face Options box, check on Separate duplicated faces option and then click on Duplicate button to duplicate the selected face.

Duplicate Face Options box
Duplicate Face Options box

Step 5

It separates the face from the main body. You have to add details to make the door of control box.

Add details to make the door of control box
Add details to make the door of control box

Step 6

To add details, drag the door plane mesh out and delete the center face of the box mesh.

Delete the center face of the box mesh
Delete the center face of the box mesh

Step 7

With the door plane mesh selected, insert four edge loops vertically and two edge loops horizontally.

Insert edge loops
Insert edge loops

Step 8

With the four indicated vertices selected, go to Edit Mesh > Chamfer Vertex and click on its option box. 

Edit Mesh  Chamfer Vertex
Edit Mesh > Chamfer Vertex 

Step 9

In the Chamfer Vertex Options box, keep the values of Width as 0.1000 and then click on Chamfer Vertex button.

Chamfer Vertex Options box
Chamfer Vertex Options box

Step 10

After chamfering the vertices, select the center face and extrude it twice and scale down it a bit to create the border design.

Extrude
Extrude

Step 11

With the border faces selected, extrude once.

Extrude
Extrude

Step 12

Insert an edge loop in between the extruded face and drag it a little bit out to make a tiny curvature.

Insert an edge loop in between the extruded face
Insert an edge loop in between the extruded face

Step 13

To make the handle, extrude the indicated face and scale down it a bit as shown in the following image.

Extrude and scale down
Extrude and scale down

Step 14

Add details to the border faces as you did for the door of the cabinet box.

The cabinet box
The cabinet box

Step 15

Insert two edge loops and extrude the indicated face as shown in the following image. 

Insert two edge loops
Insert two edge loops

Step 16

Keep extruding and editing the mesh to create the knob of the cabinet. 

Keep extruding
Keep extruding

Step 17

With the border edges of the cabinet selected, extrude and scale it down a bit.

Extrude and scale down
Extrude and scale down

Step 18

Put the cabinet mesh back to its place.

Put the cabinet mesh back to its place
Put the cabinet mesh back to its place

Step 19

Go to Show > Isolate Select > View Selected and turn off the check box to unhide all elements.

Show  Isolate Select  View Selected
Show > Isolate Select > View Selected

Step 20

This is what you have made so far. In the next part, I will show you how to model the fuel handle, nozzle and pipe. 

Final image
Final image

Conclusion

In the next part of the tutorial, I’ll model the fuel handle, nozzle and pipe. 

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