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  1. 3D & Motion Graphics
  2. Maya

Destructing Elements in Maya With PullDownIt: Part 9

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1. Creating Layers

Step 1

Open Maya.

Open MayaOpen MayaOpen Maya
Open Maya.

Step 2

Create a cube in the perspective view port as shown in the following image.

Create a cubeCreate a cubeCreate a cube
Create a cube

Step 3

With the cube selected, press Ctrl-D key to make a duplicate copy of the mesh. Keep the copied mesh aside as shown in the following image. These cubes will act like wooden pillars.

Ctrl-D key Ctrl-D key Ctrl-D key
Ctrl-D key 

Step 4

Create another cube and put that on the pillars as shown in the following image. This cube will act like the wooden plank.

Create another cubeCreate another cubeCreate another cube
Create another cube

Step 5

Create several copies of the meshes as shown in the following image.

Create several copiesCreate several copiesCreate several copies
Create several copies

Step 6

With the first plank selected, click on the ShatterIt feature icon.

ShatterIt featureShatterIt featureShatterIt feature
ShatterIt feature

Step 7

In the ShatterIt feature window, set the values of Num Shards to 64 and Shatter Style to Wood splinters. Select L(longest) as Main Axis and click on Shatter It! Button.

ShatterIt feature windowShatterIt feature windowShatterIt feature window
ShatterIt feature window

Step 8

Perform the same operation with other plank meshes also.

Perform the same operationPerform the same operationPerform the same operation
Perform the same operation

2. Applying Fracture

Step 1

Click on the PDI Basic Fractures icon as shown in the following image.

Click on the PDI Basic Fractures iconClick on the PDI Basic Fractures iconClick on the PDI Basic Fractures icon
Click on the PDI Basic Fractures icon

Step 2

It opens the PDI Basic Fractures window. With the first plank chunks selected, click on Create.

PDI Basic Fractures PDI Basic Fractures PDI Basic Fractures
PDI Basic Fractures 

Step 3

It opens the Set up Fracture Body window. Change the Name as Plank1 and click on Accept button.

Set up Fracture Body windowSet up Fracture Body windowSet up Fracture Body window
Set up Fracture Body window

Step 4

Click on the PDI Basic Fractures icon once again. Now, you will see the Plank1 fracture body in the list. Change the values of Mass to 200 and Clusterize% to 80. Close the window.

PDI Basic FracturesPDI Basic FracturesPDI Basic Fractures
PDI Basic Fractures

Step 5

With the second plank chunks selected, click on Create.

With the second plank chunks selected click on CreateWith the second plank chunks selected click on CreateWith the second plank chunks selected click on Create
With the second plank chunks selected, click on Create

Step 6

It opens the Set up Fracture Body window. Change the Name as Plank2 and click on Accept button.

Set up Fracture BodySet up Fracture BodySet up Fracture Body
Set up Fracture Body

Step 7

Click on the PDI Basic Fractures icon once again. Now, you will see the Plank2 fracture body in the list. Change the values of Mass to 200 and Clusterize% to 80. Close the window.

PDI Basic FracturesPDI Basic FracturesPDI Basic Fractures
PDI Basic Fractures

Step 8

Perform the same operation with other plank meshes also.

Perform the same operation with other plankPerform the same operation with other plankPerform the same operation with other plank
Perform the same operation with other plank

3. Applying the Force Field

Step 1

Jump in the Dynamics mode.

Dynamics modeDynamics modeDynamics mode
Dynamics mode

Step 2

Go to Fields > Air. It creates air field in the view port.

Go to Fields  AirGo to Fields  AirGo to Fields  Air
Go to Fields > Air

Step 3

Go to Volume Control Attributes tab and set the Volume Shape to Sphere.

Volume Control AttributesVolume Control AttributesVolume Control Attributes
Volume Control Attributes

Step 4

Scale up the size of air field’s gizmo as shown in the following image.

Scale up the size of air fields gizmo Scale up the size of air fields gizmo Scale up the size of air fields gizmo
Scale up the size of air field’s gizmo 

Step 5

Under Air Field Attributes, set the values of Magnitude to 20 and Attenuation to 0.

Air Field AttributesAir Field AttributesAir Field Attributes
Air Field Attributes

Step 6

With the Plank1 fracture body selected, turn on Static, At Frame as 1 and Affected by Force Fields options and then click on Include/ Exclude button.

Affected by Force Fields Affected by Force Fields Affected by Force Fields
Affected by Force Fields 

Step 7

It further opens a sub-window. Select airField1 and click on Accept.

AcceptAcceptAccept
Accept

Step 8

Animate the Magnitude attribute of the Air field. At the first frame, set the value of the Magnitude to 0. Keep this value to the tenth frame. At 15th frame, set the value to 30 and at the 16th frame, set the value to 0 again.

Magnitude attributeMagnitude attributeMagnitude attribute
Magnitude attribute

Step 9

Make another copy of the Air force field and put it above the second plank. With the Plank2 fracture body selected, turn on Static, At Frame as 10 and Affected by Force Fields options and then click on Include/ Exclude button.

Make another copy of the Air force fieldMake another copy of the Air force fieldMake another copy of the Air force field
Make another copy of the Air force field

Step 10

It further opens a sub-window. Select airField2 and click on Accept.

AcceptAcceptAccept
Accept

Step 11

Animate the Magnitude attribute of the Air field. At the tenth frame, set the value of the Magnitude to 0. Keep this value to the 15th frame. At 20th frame, set the value to 30 and at the 21st frame, set the value to 0 again.

Animate the Magnitude attributeAnimate the Magnitude attributeAnimate the Magnitude attribute
Animate the Magnitude attribute

Step 12

Repeat the process with other planks also. Once done, press the Play button to see the simulation as shown in the following image.

Repeat the process with other planks alsoRepeat the process with other planks alsoRepeat the process with other planks also
Repeat the process with other planks also

Conclusion

In the next part of the tutorial, I'll show how to merge cloth simulation with PDI fracture. 

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