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  1. 3D & Motion Graphics
  2. Maya
Cgi

Destructing Elements in Maya With PullDownIt: Part 5

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Difficulty:IntermediateLength:ShortLanguages:
Final product image
What You'll Be Creating

In this part of the tutorial series, I'll show you how to create a wall fracture scene using PullDownIt in Maya.

1. Creating Pdi Bodies

Step 1

Open Maya.

Open Maya
Open Maya

Step 2

Go to Create > Polygon Primitives > Cube and create a cube in the perspective view port.

Create  Polygon Primitives  Cube
Create > Polygon Primitives > Cube

Step 3

With the cube selected, go to PullDownIt menu bar and click on the ShatterIt feature icon.

PullDownIt menu
PullDownIt menu

Step 4

In the ShatterIt feature window, set the values of Shatter Style to Wood Splinters, Num Centers to 150, Main Axis to L(longest) and then click on Shatter It! button. You'll see the cube gets shattered as shown in the following image.

ShatterIt feature window
ShatterIt feature window

Step 5

Select the indicated upper and lower chunks of the mesh and create a new layer. Rename the layer as StaticChunks.

StaticChunks
StaticChunks

Step 6

Turn off the visibility of StaticChunks layer. With the rest chunks selected, create a new layer. Rename the layer as DynamicChunks.

DynamicChunks
DynamicChunks

Step 7

Go to StaticChunks layer. With the static chunks selected, click on Create Pdi Body icon.

StaticChunks
StaticChunks

Step 8

In the Create Rigid Body window, select the Type as Static and then click on Mesh option.

Create Rigid Body
Create Rigid Body 

Step 9

Go to DynamicChunks layer. With the dynamic chunks selected, click on Create Pdi Body icon.

DynamicChunks
DynamicChunks

Step 10

In the Create Rigid Body window, select the Type as Dynamic and then click on Mesh option.

 Create Rigid Body window
Create Rigid Body window

2. Creating Pdi Fracture

Step 1

Create a ball in the perspective viewport. 

Create a ball
Create a ball

Step 2

With the ball selected, click on Create Pdi Body icon. In the Create Rigid Body window, select the Type as Dynamic and then click on Mesh option.

Create Pdi Body icon
Create Pdi Body icon

Step 3

With the ball selected, click on Pdi Dynamics Properties icon. In the Pdi Dynamics Properties window, set the Initial Velocity X value to -50.

Pdi Dynamics Properties
Pdi Dynamics Properties

Step 4

Press the Play button to see the simulation. The ball hits the wall and the dynamic chunks shatter into pieces. 

Hit the Play button
Hit the Play button

Step 5

With the dynamic chunks selected, click on Pdi Basic Fractures icon. 

Pdi Basic Fractures icon
Pdi Basic Fractures icon

Step 6

In the Pdi Basic Fractures window, click on Create button. It opens Set up Fracture Body sub- window. Here set the name as Wood and then click on Accept button.

Pdi Basic Fractures window
Pdi Basic Fractures window

Step 7

Increase the value of Clusterize(%) to 100 to get more detailed fracture.

Clusterize
Clusterize(%)

3. Creating Front Wall Fracture

Step 1

Create another wall of the same dimension and keep it at the front.

Create another wall
Create another wall 

Step 2

With the front wall selected, go to PullDownIt menu bar and click on the ShatterIt feature icon.

PullDownIt menu bar
PullDownIt menu bar

Step 3

In the ShatterIt feature window, set the values of Shatter Style to Uniform, Num Centers to 120 and then click on Shatter It! button. 

You'll see the wall gets shattered as shown in the following image.

ShatterIt feature window
ShatterIt feature window

Step 4

Select the indicated chunks of the front wall and create a new layer. Rename the layer as WallStaticChunks.

WallStaticChunks
WallStaticChunks

Step 5

Turn off the visibility of WallStaticChunks layer. With the rest chunks selected, create a new layer. Rename the layer as WallDynamicChunks.

WallStaticChunks layer
WallStaticChunks layer

Step 6

Go to WallStaticChunks layer. With the static chunks selected, click on Create Pdi Body icon.

WallStaticChunks layer
WallStaticChunks layer

Step 7

In the Create Rigid Body window, select the Type as Static and then click on Mesh option.

Create Rigid Body window
Create Rigid Body window

Step 8

Go to WallDynamicChunks layer. With the dynamic chunks selected, click on Create Pdi Body icon.

WallDynamicChunks layer
WallDynamicChunks layer

Step 9

In the Create Rigid Body window, select the Type as Dynamic and then click on Mesh option.

Create Rigid Body window
Create Rigid Body window

Step 10

Create another wall at back. Keep it static.

Create another wall at back
Create another wall at back

Step 11

Hit the Play button to see the simulation. The ball hits the wall and the dynamic chunks shatter into pieces. 

Hit the Play button
Hit the Play button

Conclusion

In the next part of the tutorial, I'll show some more aspects of breaking objects using PDI in Maya.

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