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  1. 3D & Motion Graphics
  2. Maya

Destructing Elements in Maya With PullDownIt: Part 4

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Difficulty:IntermediateLength:ShortLanguages:

Preview

1. Creating Path Based Shatter

Step 1

Open Maya.

Open MayaOpen MayaOpen Maya
Open Maya

Step 2

Create a cube polygon mesh in the perspective view port.

Create a cube polygon meshCreate a cube polygon meshCreate a cube polygon mesh
Create a cube polygon mesh

Step 3

Create another cube mesh but slight bigger than the first one and then place it beneath the first cube mesh as shown in the following image.

Create another cube meshCreate another cube meshCreate another cube mesh
Create another cube mesh

Step 4

Go to Create > Bezier Curve Tool and draw a curve as shown in the following image. 

Create  Bezier Curve ToolCreate  Bezier Curve ToolCreate  Bezier Curve Tool
Create > Bezier Curve Tool

Step 5

With the upper cube selected, click on the ShatterIt feature icon.

ShatterIt featureShatterIt featureShatterIt feature
ShatterIt feature

Step 6

In the ShatterIt feature window, set the values of Num Shards to 120 and Shatter Style to Path Based. Click on Select Path and then select the Bezier curve. Finally, click on Shatter It! Button.

ShatterIt featureShatterIt featureShatterIt feature
ShatterIt feature

Step 7

Select all indicated chunks one by one as shown in the following image.

Select all indicated chunksSelect all indicated chunksSelect all indicated chunks
Select all indicated chunks

Step 8

With the chunks selected, click on Create a new layer and assign selected objects icon. This creates a new layer1 with all the selected chunks. 

Create a new layer and assign selected objectsCreate a new layer and assign selected objectsCreate a new layer and assign selected objects
Create a new layer and assign selected objects

Step 9

Double click on the layer1. It opens Edit Layer window. Rename the layer as Static

Edit Layer windowEdit Layer windowEdit Layer window
Edit Layer window

Step 10

Turn off the visibility of the Static layer to hide the layer objects.

Turn off the visibilityTurn off the visibilityTurn off the visibility
Turn off the visibility

Step 11

With the rest broken chunks selected, click on Create a new layer and assign selected objects icon. This creates a new layer1 with all the selected chunks.

Create a new layer and assign selected objectsCreate a new layer and assign selected objectsCreate a new layer and assign selected objects
Create a new layer and assign selected objects

Step 12

Double click on the layer1. It opens Edit Layer window. Rename the layer as Dynamic.

Edit Layer windowEdit Layer windowEdit Layer window
Edit Layer window

Step 13

With the dynamic chunks selected, click on Create Pdi Body icon. In the Create Rigid Body window, set Type as Dynamic and turn on Mesh option. Close the window.

Create Pdi BodyCreate Pdi BodyCreate Pdi Body
Create Pdi Body

2. Applying Force Field

Step 1

Jump in the Dynamics mode.

Dynamics modeDynamics modeDynamics mode
Dynamics mode

Step 2

Go to Fields > Air. It creates air field in the view port.

Go to Fields  AirGo to Fields  AirGo to Fields  Air
Go to Fields > Air

Step 3

With the air field selected, open Attribute Editor. Go to Distance tab and turn off Use Max Distance option. 

Attribute EditorAttribute EditorAttribute Editor
Attribute Editor

Step 4

Go to Volume Control Attributes tab and set the Volume Shape to Sphere.

Volume Control AttributesVolume Control AttributesVolume Control Attributes
Volume Control Attributes

Step 5

Scale up the size of air field’s gizmo as shown in the following image.

Scale up the sizeScale up the sizeScale up the size
Scale up the size

Step 6

With the chunks selected, click on Set Pdi Dynamics Properties icon. In the Pdi Dynamics properties window, turn on affected by Force Fields option and then click on Include/ Exclude button.

Set Pdi Dynamics PropertiesSet Pdi Dynamics PropertiesSet Pdi Dynamics Properties
Set Pdi Dynamics Properties

Step 7

It further opens a sub-window. Select airField1 and click on Accept.

Select airField1Select airField1Select airField1
Select airField1

Step 8

Delete the cracker object as shown in the following image.

Delete the cracker objectDelete the cracker objectDelete the cracker object
Delete the cracker object

Step 9

Animate the Transform property of the air field gizmo along the Bezier path.

Animate the TransformAnimate the TransformAnimate the Transform
Animate the Transform

Step 10

Under Air Field Attributes, increase the value of Magnitude to 400.

Under Air Field AttributesUnder Air Field AttributesUnder Air Field Attributes
Under Air Field Attributes

Step 11

With the chunks selected, click on Set Pdi Dynamics Properties icon. In the Pdi Dynamics properties window, set the value of Mass to 20.

Set Pdi Dynamics PropertiesSet Pdi Dynamics PropertiesSet Pdi Dynamics Properties
Set Pdi Dynamics Properties

Step 12

Hit the Play button to simulate the scene. You can see the chunks start dispersing due to the air field.

Hit the Play buttonHit the Play buttonHit the Play button
Hit the Play button

Conclusion

In the next part of the tutorial, I'll demonstrate some more exciting and dynamic ways to destruct the elements.

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