Unlimited WordPress themes, graphics, videos & courses! Unlimited asset downloads! From $16.50/m
Advertisement
  1. 3D & Motion Graphics
  2. Maya
Cgi

Destructing Elements in Maya With PullDownIt: Part 3

by
Difficulty:IntermediateLength:ShortLanguages:

Preview

1. Creating Wooden Shatter

Step 1

Open Maya.

Open Maya
Open Maya

Step 2

Create a cube polygon mesh in the perspective view port.

Create a cube polygon mesh
Create a cube polygon mesh

Step 3

Lift the cube up a bit from the ground and rotate it as shown in the following image.

Lift the cube up a bit
Lift the cube up a bit

Step 4

With the cube selected, click on the ShatterIt feature icon.

Click on the ShatterIt feature icon
Click on the ShatterIt feature icon

Step 5

In the ShatterIt feature window, set the values of Num Shards to 64,  Shatter Style to Wood splinters and Main Axis to Medium. Finally, click on Shatter It! Button.

ShatterIt feature window
ShatterIt feature window

Step 6

Click on Create Pdi Body icon.

Click on Create Pdi Body icon
Click on Create Pdi Body icon

Step 7

In the Create Rigid Body window, set Type as Dynamic and turn on Mesh option. Close the window.

Create Rigid Body window
Create Rigid Body window

Step 8

When you hit the Play button to see the simulation, a dialogue box appears asking for making the grid into ground! Click on Yes button. Now the grid will act as the ground.

Hit the Play button
Hit the Play button

Step 9

You will see a ground plane in the view port as shown in the following image.

You will see a ground plane
You will see a ground plane

Step 10

Hit the Play button to see the simulation. The cube hits the ground and gets broken into pieces.

Hit the Play button
Hit the Play button

Step 11

Click on Pdi Solver Options icon.

Click on Pdi Solver Options icon
Click on Pdi Solver Options icon

Step 12

In the Pdi Solver Options window, disable the Gravity option.

Pdi Solver Options window
Pdi Solver Options window

2. Applying Force Field

Step 1

Jump in the Dynamics mode.

Jump in the Dynamics mode
Jump in the Dynamics mode

Step 2

Go to Fields > Gravity.

Go to Fields  Gravity
Go to Fields > Gravity

Step 3

Go to gravity field’s attribute editor and set the value of Volume Shape to Cube.

Volume Shape to Cube
Volume Shape to Cube

Step 4

Scale up the size of gravity field’s gizmo as shown in the following image.

Scale up the size of gravity fields gizmo
Scale up the size of gravity field’s gizmo

Step 5

With the wooden chunks selected, click on Set Pdi Dynamics Properties icon.

Set Pdi Dynamics Properties
Set Pdi Dynamics Properties

Step 6

In the Pdi Dynamics properties window, turn on affected by Force Fields option and then click on Include/ Exclude button. It further opens a sub-window. Select gravityField1 and click on Accept.

Pdi Dynamics properties window
Pdi Dynamics properties window

Step 7

Put the chunks inside the gravity field gizmo and hit the Play button. You will see that the parts, inside the gizmo, only those are reacting due to the gravity field.

Hit the Play button
Hit the Play button

3. Creating Ball Shatter

Step 1

Create a polygon sphere mesh in the perspective view port. Lift the sphere up a bit from the ground and rotate it as shown in the following image.

Create a polygon sphere mesh
Create a polygon sphere mesh

Step 2

With the sphere selected, click on the ShatterIt feature icon. In the ShatterIt feature window, set the values of Num Shards to 120 and click on Shatter It! Button.

ShatterIt feature window
ShatterIt feature window

Step 3

Click on Create Pdi Body icon. In the Create Rigid Body window, set Type as Dynamic and turn on Mesh option. Close the window.

Create Pdi Body icon
Create Pdi Body icon

Step 4

Click on Pdi Solver Options icon. In the Pdi Solver Options window, disable the Gravity option.

Pdi Solver Options
Pdi Solver Options

Step 5

Jump in the Dynamics mode. Go to Fields > Gravity.

Jump in the Dynamics mode
Jump in the Dynamics mode

Step 6

Go to gravity field’s attribute editor and set the value of Volume Shape to Cube.

Volume Shape to Cube
Volume Shape to Cube

Step 7

Scale up the size of gravity field’s gizmo as shown in the following image.

Scale up the size of gravity fields gizmo
Scale up the size of gravity field’s gizmo

Step 8

With the ball’s chunks selected, click on Set Pdi Dynamics Properties icon.

Set Pdi Dynamics Properties icon
Set Pdi Dynamics Properties icon

Step 9

In the Pdi Dynamics properties window, turn on affected by Force Fields option and then click on Include/ Exclude button. It further opens a sub-window. Select gravityField1 and click on Accept.

Pdi Dynamics properties window
Pdi Dynamics properties window

Step 10

Press the Interactive Play button and move the gravity field gizmo up. As soon as you keep moving the gizmo upwards, the chunks will be falling down gradually. You can find the project file in the attachment.

Hit the Interactive Play button
Hit the Interactive Play button

Conclusion

In the next part of the tutorial, I'll show you how to create various shattering styles using PDI in Maya.

Advertisement
Advertisement
Looking for something to help kick start your next project?
Envato Market has a range of items for sale to help get you started.