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  1. 3D & Motion Graphics
  2. 3D Studio Max
Cgi

Destructing Elements in 3ds Max with RayFire: Part 3

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Difficulty:IntermediateLength:ShortLanguages:

Preview

1. Scene Setup

Step 1

Open 3ds Max.

Open 3ds Max
Open 3ds Max

Step 2

Go to Create > Standard Primitives > Plane and create a ground plane on the perspective viewport as shown in the following image.

Create  Standard Primitives  Plane
Create > Standard Primitives > Plane

Step 3

Go to Create > Standard Primitives > Box and create a wall structure on the ground plane.

Create  Standard Primitives  Box
Create > Standard Primitives > Box

2. Creating Shape Fragments

Step 1

Go to Create >  RayFire.

Create   RayFire
Create > RayFire

Step 2

Click on RF Trace button.

RF Trace
RF Trace

Step 3

Create a trace plane in the perspective view port as shown in the following image.

Create a trace plane
Create a trace plane

Step 4

Click on None button under Bitmap section as shown in the following image.

Bitmap section
Bitmap section

Step 5

It opens Select Bitmap Image File window. I will use a silhouette image as the bitmap.

Select Bitmap Image File
Select Bitmap Image File

Step 6

You can see the bitmap image outline on the trace plane in the perspective view port.

Bitmap image outline
Bitmap image outline

Step 7

Rotate the trace plane vertically and keep it as shown in the following image. You can resize the trace plane according to your wish.

Rotate the trace plane
Rotate the trace plane

Step 8

With the trace plane selected, click on Create Shape button. It creates a spine shape out of the trace plane.

Create Shape button
Create Shape button

Step 9

Go to RayFire > Open RayFire Floater. It opens the RayFire floater window.

RayFire  Open RayFire Floater
RayFire > Open RayFire Floater

Step 10

With the wall selected, go to Dynamic/Impact Objects window under Objects tab and click on Add. It will add the wall object in the list.

Dynamic Impact Objects
Dynamic/ Impact Objects

Step 11

With the ground plane selected, go to Static & Kinematic Objects window and click on Add button to add the selected objects in the list.

Static  Kinematic Objects
Static & Kinematic Objects

Step 12

With the shape selected, go to Fragmentation by Shapes window under Fragments tab and click on Add. It will add the shape object in the list. Click on Fragment.

Fragmentation by Shapes
Fragmentation by Shapes

Step 13

You'll get a shape out of the wall according to the spline shape as shown in the following image.

Spline shape
Spline shape

Step 14

Once again, go to Object tab and click on Clear button to remove all dynamic objects from the Dynamic/Impact Objects list. Add the spline shaped chunk in the list.

Dynamic Impact Objects
Dynamic/ Impact Objects

Step 15

Add the rest of the wall object to the Static & Kinematic Objects window.

Static  Kinematic Objects
Static & Kinematic Objects

Step 16

Go to Fragments tab and set the Fragmentation type to Voronoi-Uniform and Iteration to 20. Click on Fragment to break the wall into pieces.

Fragment
Fragment

3. Creating RF Bomb

Step 1

Go to Helpers > RayFire > RF Bomb and create its icon in the perspective view port as shown in the following image.

Helpers  RayFire  RF Bomb
Helpers > RayFire > RF Bomb

Step 2

Go to Physics tab and under Simulation Properties, add RF Bomb.

Simulation Properties
Simulation Properties

Step 3

Now start the simulation by pressing the Preview button. You will see the part of the wall getting exploded into chunks.

Final preview
Final preview

Conclusion

In the next part of the tutorial, I'll show some more ways and methods to create destruction using RayFire.

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