1. Scene Setup
Open 3ds Max.
Go to Create > Standard Primitives > Plane and create a
ground plane on the perspective viewport as shown in the following image.
Go to Create > Standard Primitives > Box and create a wall
structure on the ground plane.
2. Creating Shape Fragments
Go to Create > RayFire.
Click on RF Trace button.
Create a trace plane in the perspective view port as shown in the following image.
Click on None button under Bitmap section as shown in the following image.
It opens Select Bitmap Image File window. I will use a silhouette image as the bitmap.
You can see the bitmap image outline on the trace plane in the perspective view port.
Rotate the trace plane vertically and keep it as shown in the following image. You can resize the trace plane according to your wish.
With the trace plane selected, click on Create Shape button. It
creates a spine shape out of the trace plane.
Go to RayFire > Open RayFire Floater. It opens the RayFire
With the wall selected, go to Dynamic/Impact Objects window under Objects tab and click on Add. It will add the wall object in the list.
With the ground plane selected, go to Static & Kinematic Objects
window and click on Add button to add the selected objects in the list.
With the shape selected, go to Fragmentation by Shapes window under Fragments
tab and click on Add. It will add the shape object in the list. Click on
You'll get a shape out of the wall according to the spline shape as shown in the following image.
Once again, go to Object tab and click on Clear button to
remove all dynamic objects from the Dynamic/Impact Objects list. Add
the spline shaped chunk in the list.
Add the rest of the wall object to the Static & Kinematic Objects window.
Go to Fragments tab and set the Fragmentation type to Voronoi-Uniform
and Iteration to 20. Click on Fragment to break the wall
3. Creating RF Bomb
Go to Helpers > RayFire > RF Bomb and create its icon in the perspective view port as shown in the following image.
Go to Physics tab and under Simulation Properties, add RF Bomb.
Now start the simulation by pressing the Preview button. You will
see the part of the wall getting exploded into chunks.
In the next part of the tutorial, I'll show some more ways and methods to create destruction using RayFire.