by Shaun Keenan
In this part of the Creature Sculpting series, you'll create, detail and PolyPaint a Rhino head bust using ZBrush, Maya and Photoshop.
1. Sculpting the Ears
2. Cleaning up with ZRemesher
3. Creating the Shoulder Plating
4. Detailing with Alphas
5. PolyPainting the Horns & Eyes
6. PolyPainting the Head
7. BPR Rendering
8. Compositing in Photoshop
Shaun Keenan (Fusedgore) is a self taught CG artist. His specialty is Modeling, Rigging, Sculpting, Texturing and Rendering. Shaun has over 7 years of experience in Character Modeling, Character Rigging, Sculpting and Texturing. Primarily a character Modeler, Shaun strives to help as he can with any project people are trying to finish. Many of Shaun's work can be seen at the following links. If you have any questions, Shaun is willing to try and answer those questions by email. Email | Portfolio | Facebook | Deviantart Page.
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