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by Shaun Keenan
Difficulty:IntermediateLength:QuickLanguages:

In this part of the Creature Sculpting series, you'll create, detail and PolyPaint a Rhino head bust using ZBrush, Maya and Photoshop.
1. Grabbing Concept Art
2. Using ZSpheres to Create the Basemesh
3. Manipulating the Base Geometry
4. Creating the Lips & Testing Shapes
5. Blocking the Nose
6. Creating the Horns in Maya
7. Shaping the Horns & Head
8. Building the Eyes
9. Refining the Eye Area
10. Adding Detail to the Head
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