Creature Sculpting in ZBrush: Part 1
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Read Time:
1 min



Learn how to create three truly unique creatures using ZBrush and Maya, in this four part series from Shaun Keenan.
1. Grabbing Concept Art
2. Small Creature Block In
3. General Shape and Eye
4. Shaping the Body
5. Refining the Neck
6. Finalizing & Presentation
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Sign upShaun Keenan (Fusedgore) is a self taught CG artist. His specialty is Modeling, Rigging, Sculpting, Texturing and Rendering. Shaun has over 7 years of experience in Character Modeling, Character Rigging, Sculpting and Texturing. Primarily a character Modeler, Shaun strives to help as he can with any project people are trying to finish. Many of Shaun's work can be seen at the following links. If you have any questions, Shaun is willing to try and answer those questions by email.
Email |
Portfolio |
Facebook |
Deviantart Page.
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