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  1. 3D & Motion Graphics
  2. 3D Studio Max
Cgi

Creating Wind Chimes Animation Using Mass FX in 3ds Max

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Difficulty:IntermediateLength:ShortLanguages:

1. Simple Scene Setup

Step 1

Open 3ds Max.

Open 3ds Max
Open 3ds Max

Step 2

I'll show you the dynamics behind the wind chimes simulation by a simple scene setup. Once you get the idea, you can apply this technique to the complex wind chimes structure.

Basic scene
Basic scene

Step 3

Go to Standard Primitives > Cylinder and draw a cylindrical shape in the perspective viewport.

Draw a cylinder
Draw a cylinder

Step 4

Draw another cylinder in the perspective view, relatively smaller than the previous cylinder in length and radius. Keep that in the position as shown in the following image.

Make another cylinder
Make another cylinder

Step 5

With the vertical cylinder selected, jump into Compound Objects mode.

Compound objects
Compound objects

Step 6

With the vertical cylinder selected, click on Boolean.

Boolean
Boolean

Step 7

With Subtraction (A-B) radio button turned on and Pick Operand B selected, click on the small cylinder in the viewport.

Boolean
Boolean

Step 8

It creates a hole in the cylinder.

Create a hole
Create a hole

Step 9

Draw a tube in the viewport and keep it in the position so it must go through the cylinder’s hole.

Create a tube
Create a tube

Step 10

Draw a sphere in the viewport and put it on the top of the tube. It will act as the holder.

Create a sphere
Create a sphere

Step 11

Select all objects and drag them a bit up in the air from the ground. The basic scene setup is ready. Now it’s time to apply dynamics.

Move the objects up
Move the objects up

2. Applying Dynamics

Step 1

Open Mass FX toolbar.

Mass FX toolbar
Mass FX toolbar

Step 2

With the cylinder and the tube selected, click on Set Selected as Dynamic Rigid Body option.

Dynamic Rigid Body
Dynamic Rigid Body

Step 3

With the sphere selected, click on Set Selected as Static Rigid Body option.

Set Selected as Static Rigid Body
Set Selected as Static Rigid Body

Step 4

With the cylinder selected, click on Create Universal Constraint.

Create Universal Constraint
Create Universal Constraint

Step 5

Select Cylinder as Parent and Tube as Child. Turn on Locked radio buttons of Swing X, Swing Y and Swing Z.

Create Universal Constraint
Set Parent Child

Step 6

With the tube selected, click on Create Universal Constraint.

Create Universal Constraint
Create Universal Constraint

Step 7

This time, select Tube as Parent and none as Child. Turn on Free radio buttons of Swing X, Swing Y and Swing Z.

Set Parent Child
Set Parent Child

Step 8

Make three copies of the main structure and keep them together side by side.

Make 3 copies
Make 3 copies

Step 9

Go to Space Warps > Wind and draw a wind icon in the perspective viewport facing towards the wind chimes.

Space Warps  Wind
Space Warps > Wind

Step 10

Select a cylinder, Go to Forces tab and add the Wind force. Repeat the process for the rest cylinders also.

Apply Wind
Apply Wind

Step 11

Increase the values of Strength, Frequency, Turbulence and Scale of the wind.

Set parameters of wind
Set parameters of wind

Step 12

Play the simulation and you will see the random simulation of wind chimes. Apply the same technique to any complex wind chimes structure.

Run the simulation
Run the simulation

Conclusion

Mass FX is a great dynamics tool in 3ds Max. It has replaced Reactor and has more controls over the dynamic simulation than ever.


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