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  1. 3D & Motion Graphics
  2. Maya
Cgi

Creating Hulk Using Maya and ZBrush: Part 4

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Difficulty:IntermediateLength:ShortLanguages:
Final product image
What You'll Be Creating

1. Creating the Lips

Step 1

Begin the lip modelling by selecting the upper border edges of the lip area as shown in the following image.

Select the upper border edges
Select the upper border edges

Step 2

With the border edges selected, apply extrude command and move it down a little bit for making the upper lip part.

Extrude the edges
Extrude the edges

Step 3

Jump in the perspective view and drag the upper lip edges inside the mouth in Z axis.

Z axis
 Drag edges inside in Z axis

Step 4

With the help of Insert Edge Loop Tool, insert two edge loops in the extruded faces to add more details.

Insert Edge Loop Tool
Insert Edge Loop Tool

Step 5

Press F9 key for the vertex selection mode. Edit and arrange the vertices like the upper lip shape.

F9 key
F9 key

Step 6

Following the same way, make the lower lip shape. 

Lower Lip
Lower Lip

Step 7

With the indicated cheek border edges selected, extrude once as shown in the following image.

Cheek border
Cheek border

Step 8

Merge the necessary vertices together to form a face like shape.

Merge the vertices
Merge the vertices

2. Creating the Jaw

Step 1

With the two indicated edges selected around the eye, extrude towards the back skull as shown in the following image. 

Create jaws
Create jaws

Step 2

Keep extruding it four or five times up to the back skull as shown in the following image.

Keep extruding the edges
Keep extruding the edges

Step 3

In the perspective view, edit the back skull like a spherical shape.  

Back skull
Back skull

Step 4

With an edge around the jaw area selected, keep extruding it up to the chin as shown in the following image. 

Jaw line
Jaw line

Step 5

Complete the loop of jaw line up to the chin while seeing in both the side and the front views.

Jaw line in both views
Jaw line in both views

Step 6

Fill the gap between the lower lip and the chin by creating a face using Append to Polygon Tool.

Append to Polygon Tool
Append to Polygon Tool

Step 7

By using the same Append to Polygon Tool, create three more faces as shown in the following image. 

Append to Polygon Tool
Append to Polygon Tool

Step 8

Insert three edge loops to add more details to the chin and the lower lip.

Insert three edge loops
Insert three edge loops

Step 9

Being in the vertex selection mode, edit and adjust the vertices of the chin and jaw shapes according to the reference image. 

Vertex selection mode
Vertex selection mode

Step 10

Fill the gap in the cheek area. With the indicated cheek edge loop selected, extrude once as shown in the following image.

Fill the gap
Fill the gap

Step 11

Merge the indicated vertices together.  

Merge the vertices
Merge the vertices

Step 12

On the lip corner area, create four faces by using Append to Polygon Tool and then insert an edge loop as shown in the following image.

Append to Polygon Tool
Append to Polygon Tool

Step 13

After filling the gap of the face and maintaining the loop topology, it looks something like this.

Face
Face 

3. Creating the Forehead

Step 1

On the forehead, select eight indicated edges and extrude once. After that, drag it up while seeing both in the side and the front views according to the reference image.

Creating forefead
Creating forefead

Step 2

Following the same way, extrude thrice more to cover the forehead shape according to the reference images.

Creating forefead
Creating forefead

Step 3

In this way, the upper forehead and back skull with maintained edge loops are completed.

Maintain edge loops
Maintain edge loops

4. Creating the Neck

Step 1

To begin with neck modelling, first select two edge loops of the back skull and extrude these twice. Keep the flow of the extruded faces according to the reference image in the side view. 

Create neck
Create neck

Step 2

Keep extruding the back neck edge six or seven times up to the lower neck area as shown in the following image. 

Create collar bone line
Create collar bone line

Step 3

Jump in the perspective view and adjust the vertices of the neck for proper depth of shape.

Create collar bone line
Create collar bone line

Step 4

To fill the empty area from the lower chin to neck, use Append to Polygon Tool to bridge the gap as shown in the following image.  

Lower chin gap
Lower chin gap

Step 5

Finally, it looks like this. 

Face so far
Face so far

4. Creating the Ear

Step 1

Before starting the ear modelling, you need to hide the head shape. With both sides head polygon meshes selected, create a layer as HeadMesh and click on V button to hide this layer.

Creating ears
Creating ears

Step 2

I have a separate ear reference image in high resolution. I imported the ear reference image in the side view and scaled it up to match the original ear size of the character. 

ear image
ear image

Step 3

First of all, create a plane in the side view. Insert two edges and place it around the ear reference image as shown in the following image.

Make a plane
Make a plane

Step 4

Being in the perspective view, press F9 key for the vertex selection mode. By adjusting the vertices, make the shape of the plane beveled as shown in the following image.

F9 key
F9 key

Step 5

Keep extruding the edges of the plane eight times according to the flow of the era reference image. 

make outer ear shape
make outer ear shape

Step 6

While seeing both in the side and front views, adjust the shape of the ear.

Adjust the ear
Adjust the ear

Step 7

To make the internal part of the ear, create a new plane. Just like before, make its shape bevelled too. 

Creating the internal part of the ear
Creating the internal part of the ear

Step 8

Extrude its edges according to the ear reference and as shown in the following image.

Extrude its edges
Extrude its edges

Step 9

Keep extruding the edges downwards also. 

Keep extruding the edges
Keep extruding the edges

Step 10

With both ear meshes selected, go to Mesh > Combine command to attach the selected polygon meshes together.

Mesh  Combine command
Mesh > Combine command

Step 11

After combining the meshes together, insert edge loops and merge them together to form the necessary quad topology as shown in the following image.

Insert edges
Insert edges

Step 12

Fill the empty areas by creating additional faces. 

Fill the gap
Fill the gap

Step 13

After extruding the edges and merging the corresponding vertices together, you get the basic shape of the ear.

Basic shape of the ear
Basic shape of the ear

Step 14

Complete the ear outline by extruding and merging the outer edge according to the reference image.

Bridge the gap
Bridge the gap

Step 15

Bridge the faces together as shown in the following image.

Bridge the gap
Bridge the gap

Step 16

By using Fill Hole command, fill the central hole.

Fill Hole command
Fill Hole command

Step 17

With the border edges selected except the indicated five edges, extrude and scale them up a little bit as shown in the following image.

Border edges
Border edges

Step 18

Extrude once more and scale down the edges as shown in the following image.

Extrude once more
Extrude once more

Step 19

In this way, the head and the ear models are ready. 

Face completed

Conclusion

In the next part of the tutorial, I will show how to attach the different body parts together and form the basic structure of the character.

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