Advertisement
  1. 3D & Motion Graphics
  2. Maya
Cgi

Creating Hulk Using Maya and ZBrush: Part 3

by
Difficulty:IntermediateLength:ShortLanguages:
Final product image
What You'll Be Creating

1. Creating the Eye

Step 1

Start Maya. Open the file which was saved in the previous part of the tutorial.

Start Maya
After inserting edges, I have edited the vertices both in the front and the side views to complete the nose.

Step 2

To start with the head modeling, go to Create > Polygon Primitives > Plane.

Create  Polygon Primitives  Plane
Create > Polygon Primitives > Plane

Step 3

Draw a small plane around the eye area.

Create a plane
Create a plane

Step 4

In the side view, place the plane polygon in Z axis around the eye line area as shown in the following image. 

Place the plane polygon in Z axis
Place the plane polygon in Z axis

Step 5

I'll first create the eye outline. Press F10 to jump into the edge selection mode. With an edge of the plane selected, go to Edit Mesh > Extrude command

Edit Mesh  Extrude command
Edit Mesh > Extrude command

Step 6

With the Extrude command selected, extrude the edge 5 times around the lower eyelid as shown.

Extrude command
Extrude command

Step 7

Following the same process, extrude the upper edge six times to reach the starting point. Now, press the F9 key to jump into vertex selection mode. To close the edge loop, select both the opposite vertices and then go to Edit Mesh > Merge command to merge the selected vertices.

Edit Mesh  Merge
Edit Mesh > Merge

Step 8

So far, I have edited the eye only in the front view. To make the eye geometry curved according to the real eye, I have to work in the side view also. With the corner vertices selected, pull them back on the Z-axis in the side view to make the shape curved.

Eye shape
Eye shape

Step 9

Press F10 to jump into edge selection mode. With two upper corner eyelid edges selected, extrude them up once to the middle of the eyebrow area.

Press F10
Press F10

Step 10

Following the same process, select one lower corner edge of the eye and extrude and drag it down to the nostril area.

Extrude the face
Extrude the face

2. Mirroring the Mesh

Step 1

Create the mirrored part of the face for the right side. Before that, I must move the transform gizmo to the center of the grid. 

With the mesh selected, press and hold the D key and also press and hold the C key for edge snap, then drag with the middle mouse button onto the grid. 

After releasing the D and C keys, the transform gizmo appears at the middle of the face as shown in the image.

Mirroring the mesh
Mirroring the mesh

Step 2

With the mesh selected, click on the Edit menu and then click on the Duplicate Special option box.

Duplicate Special
Duplicate Special 

Step 3

In the Duplicate Special Options window, turn on Instance radio button and put the value of -1.00 in Scale X box. Click on Duplicate Special button to duplicate the mesh.

Duplicate Special
Duplicate Special

Step 4

To expand the polygons for nose and eye modeling, go to Edit Mesh > Insert Edge Loop Tool command.

Edit Mesh  Insert Edge Loop Tool
Edit Mesh > Insert Edge Loop Tool

Step 5

With Insert Edge Loop Tool selected, inserted three edge loops as shown in the following image.

Insert Edge Loop Tool
Insert Edge Loop Tool

Step 6

With the corresponding vertices of nose and forehead areas selected, go to Edit Mesh > Merge command to merge the selected vertices together. 

 Edit Mesh  Merge
Edit Mesh > Merge

Step 7

Following the same way, I have merged two pairs of vertices under nose and forehead vertices.

Merge the vertices
Merge the vertices

Step 8

With the first two lower forehead mesh edges selected, extrude it two times. After that, merge the associated vertices also.

Merge the vertices
Merge the vertices

Step 9

For smooth mesh preview, press 3 on the keyboard and then extrude the eye border edges.

Press 3 for smooth mode
Press 3 for smooth mode

Step 10

Extrude the edges once more and merge the corresponding vertices. 

Merge the corresponding vertices
Merge the corresponding vertices

Step 11

With the chick area edge selected, extrude it up to the lip out line and then merge it.  After that, arrange the vertices according to the reference image.

Extrude the chick
Extrude the chick

Step 12

With the two edges selected around the upper lip border, extrude and move it little bit as shown in the image.

Upper lip faces
Upper lip faces

Step 13

With the side edge of the nose selected, extrude it two times towards the nose and the upper lip as shown in the following image. 

Extrude the faces
Extrude the faces

Step 14

With the indicated edges selected, extruded them up to the nostril.

Extrude the faces up to the nostril
Extrude the faces up to the nostril

Step 15

Keep extruding the upper lip faces to form the lip outline as shown in the following image.

Keep extruding the lip
Keep extruding the lip

Step 16

Edit it in the side and front views too.

Edit in both views
Edit in both views

3. Creating the Nose

Step 1

Go to Edit Mesh > Append to Polygon Tool and then click on upper nose border edge and after that click on the front edge and press Enter key to apply the Append to Polygon Tool.

Edit Mesh  Append to Polygon Tool
Edit Mesh > Append to Polygon Tool

Step 2

With the nose border edges selected, go to Mesh > Fill Hole command to fill the empty space.

Mesh  Fill Hole
Mesh > Fill Hole

Step 3

Go to Edit Mesh > Interactive Split Tool and intersect one edge as shown in the following image.

Edit Mesh  Interactive Split Tool
Edit Mesh > Interactive Split Tool 

Step 4

With Insert Edge Loop Tool selected, insert two edge loops to add details to the nose.

Insert Edge Loop Tool
Insert Edge Loop Tool

Step 5

After inserting edge loops, edit the vertices both in the side and front views to shape them as the nose. 

Edit the vertices
Edit the vertices

Step 6

To add more details to the nose shape, I have split the polygons by adding one edge loop as shown in the following image. 

Split the polygons
Split the polygons

Step 7

Following the same way, split the nose faces twice more as shown in the following image.

Split the nose faces
Split the nose faces

Step 8

Press 3 key on the keyboard to see the nose shape in the smooth preview mode.

Press 3 key for smooth mode
Press 3 key for smooth mode

Step 9

With the nostril area faces selected, extrude and scale them down a bit as shown in the following image.

Extrude the nostrils
Extrude the nostrils

Step 10

With the same faces selected, extrude once more and move them up inside the nose. It should look like nostril.

Extrude the nostrils
Extrude the nostrils

Step 11

To add some more details, select the indicated edges of nostril and delete them by using Delete key button.

Delete the nose edge
Delete the nose edge

Step 12

Now, split some faces for inserting edges to add more details as shown in the following image.

Split some faces for inserting edges
Split some faces for inserting edges

Step 13

After inserting edges, I have edited the vertices both in the front and the side views to complete the nose.

Front face done
Front face done

Conclusion

In the next part of the tutorial, I will complete the rest of the face, head, mouth and eye modeling.

Advertisement
Advertisement
Looking for something to help kick start your next project?
Envato Market has a range of items for sale to help get you started.